File Details
DregoraRL-1.9.jar
- R
- Oct 8, 2024
- 145.19 MB
- 110
- 1.12.2
- Forge
File Name
DregoraRL-1.9.jar
Supported Versions
- 1.12.2
Curse Maven Snippet
Short version:
YES.
Long version: (Warning, spoilers!) #Fixed/Changed/Added [DregoraRL]
Fixed Outposts spawn with players (Fixed WeightedBranches being regular Branches causing the outposts to be more common then intended.)
Removed corrupted biome group and placed all biomes in simmilar groups
Outposts fixed minable waystones
Fix missing dispenser loottable links in skyscrapers
Further increase rarity of village structures
remove most to all diamonds from chest loot
remove mushroom cows from most biomes
verify each chest is working
remove most to all diamond_ore blocks from stuctures
Loottables make gold tools mostly improved versions
Add emerald to all mountain biomes
Remove Wastelands Oasis
removed river biomes mirroring themselves
Fixed nullpointer crash LayerMixRiver & Generating stronghold feature
Removed 14 biomes, Wasteland Oasis, Wasteland Oasis Edge and Wasteland Oasis Dungeon, Dregora_RFHotSpotMountain, Dregora_RFHotSpotMountainTOP, Dregora_RFBigMountainSlope, Dregora_RFMountainOceanBorder, Dregora_ForestBirchDungeon, Dregora_ForestDenseDungeon, Dregora_ForestFantasyDungeon, Dregora_ForestMixedDungeon, Dregora_ForestPineDungeon, Mystic Moor Grove, Dregora_ShrublandFen
Changed Atomic City Skycolor to 420e3e & replaced red sand for defiled sand
replaced biome names
Fixed Wicked Plains & green peaks spawning in random mode? (around Ashen Blood peaks?)
Fixed The Green Abbys (Surrounds Defiled Hills)
Fixed Rainforest Mountains (In or next to Mangrove)
Fixed Brushland (Surrounds Dregora_LushMesaCompat)
Fixed Corrupted Shadow Forest ( Caniverous Forest spawns as river? )
Fixed Dead Shores (spawns in wasteland?)
Replaced STATIONARY_WATER for BIOMESOPLENTY:BLOOD in Shadow Forest
Fixed Sandy Fungal spawning instead of Xeric Shrubland
Updated flower island to be a bit more colorfull and contain more resources
improved the flat tropical island (make more rocky and bigger)
added beach boulders to white beach
added boulders to several rivers & beaches
Added Traps in biomes: #MinesCrate Default CustomObject(RLD_Trap_Mine,RLD_Trap_MineCrate,RLD_Trap_MineProximity) Wasteland, Quagmire, Heath, Hot Steppe, Defiled Rainforest, Defiled Snow Plains, Nuclear Ruins, Ruins of Blight, Lair of the Thing, JotunnHeim, Traverse Badlands, Traverse Rocky Plains, Dregora_DryDunesCompat, Corrupted Viking Realm, Lair of the Thing Border, Land of Pillars, Forged Lands of Tranquillity, Dead Wastelands, Blood Stained Plains, Traverse Desert Shrubland
#MinesCrate Ashen CustomObject(RLD_CGravelTrap_Quicksand,RLD_CGravelTrap_Spawner,RLD_CGravelTrap_Water) Ashlands, Traverse Ashen Hills, Dregora_DrySavannaCompat
#MinesCrate Defiled CustomObject(RLD_DSandTrap_QuickSand,RLD_DSandTrap_Spawner,RLD_DSandTrap_Water) Defiled Desert
#MinesCrate Gravel CustomObject(RLD_GravelTrap_QuickGravel,RLD_GravelTrap_Spawner,RLD_GravelTrap_Water) Quagmire, Ruins of Blight, Traverse Badlands, Traverse Rocky Plains, Corrupted Shadow Forest, Land of Pillars
#MinesCrate Sand CustomObject(RLD_SandTrap_Quicksand,RLD_SandTrap_Spawner,RLD_SandTrap_Water) Dregora_DryDunesCompat, Dead Wastelands
#MinesCrate Snowy CustomObject(RLD_SnowTrap_Quicksand,RLD_SnowTrap_Spawner,RLD_SnowTrap_Water) Defiled Snow Plains, Lair of the Thing, JotunnHeim
#MinesCrate White Sand CustomObject(RLD_WSandTrap_Quicksand,RLD_WSandTrap_Spawner,RLD_WSandTrap_Water) Dregora_SaltPlains, Traverse Desert Shrubland
Added Warning signs on biome edges: Dregora_SaltPlainsBorder, Wasteland Edge, Steppe Edge, Traverse Badlands Edge, Dregora_DryDunesBorderCompat, Dregora_DrySavannaBorderCompat, Ashen Blood Peaks Edge, Traverse Ashen Hills Border, Ashlands Edge, Flower Field, Traverse Rocky Plains Border, Dregora_CorruptedFlowerPlainsBorder, Corrupted Forest Border, Dregora_CorruptedCherryBorder, Dregora_CorruptedPineForestBorder, Dregora_CorruptedBloodForestBorder, JotunnHeim Edge, Viking Border, Lair of the Thing Border, Quagmire Edge, Defiled Snow Plains Border
make dregora biome pretty names
fixed chests in skyscrapers being empty 30% of the time
Removed PHC objects from biomes
Fixed error unknown attribute generic.attackSpeed for random Encounters
Should have fixed blight surter being able to starve
fixed missing resource table dregora:rlcraft/loot_bundles/stone_weapons
fixed Invalid biome name Dregora_DeadSwampCompat Dregora_ShrublandCompat in biome group TemperateBiomes
fixed Dregora_FrozenTaiga and Dregora_FrozenTaigaForest having volatility differences
Could not reproduce Dregora_DryDunesBorder spawning ice trolls, perhaps this was due to the BiomeBit Error in OTG or something else already solved?
improved Special road end randomizers so they don't block interiors as often
Added Traps & Warnings to biomes: Dregora_SaltPlains, DregoraSaltPlainsBorder
Fixed OTG issue for OTG v9.5-R2 which caused some biomes to overwrite with other biomes & a few crashes.
Make Origin islands mimic more of alpha terrain
reworked encounter system to spawn on command for testing purposes
cyclops cave empty chests issue fixed
Sponge no longer generates through bedrock in ocean
Added biome Traverse Ashen Hills Border to smooth out the main biome (and offer a biome to put up danger warnings)
Fixed Traverse Rocky Plateau having water removed between layer 41 and 80
changed BiomeWetness: 0.0 to 0.8 for Dregora_DryAshBeach
changed BiomeTemperature: 0.6 to 0.8 for Dregora_DryDirtlands
Fixed Dregora_DrySavannaCompat not being added to worldconfig.ini and therefor not spawning.
removed river biome Dregora_DrySavannaCompat from biome Dregora_DryMesaBorderCompat
Increased size of Flower Field and added Flower Field Border
removed RLD_Trap_MineCrate and RLD_Trap_MineProximity from traps
Added Cyclop dens to Grasslands, increased sheep spawn & increased biome size from 4 to 2 (where 0 is biggest and 9 is smallest)
Added biome Flower Creek (to fix waterlevels in Flower Fields)
Replaced the no_loot chests for AIR
Added Dragons to FF
Fixed villager outposts spawning in water and made them rarer again
fixed entity issue: minecraft:minecraft:skeleton_horse
fixed Dregora_SaltPlainsBorder volatility issue with Dregora_SaltPlains
Changed PLAINS tag for Viking Realm and Corrupted Viking Realm to FOREST tag
Added biomes Viking Hills Border & Viking Hills Border F
Changed Viking Realm & Corrupted Viking Realm to be more volatile
Add Lightning Dragon roost to viking lands
Wasteland Summit River set to Wasteland Mountain to make sure river edges have a smoothy slope.
Changed Deep Polluted Ocean to fully inherit from deep ocean
Fixed Volcanic Beach having air layer
Removed biomes Dregora_CorruptedJungleHillBorderIsle and Dregora_CorruptedJungleHillHole as they did not spawn and were not needed.
Add Herobrine to Alpha Island (Origin)
check heaven encounters too op in some cases (This did not require fixing)
redid lootchests (and add cursed branch loot table)
made herobrine harder (200% health & swapped axe for 10x totem of undying) It's a beast now.
swamp trader zombie needs water block not air
Adjusted Alpines & AlpsLow terrain generation to be cleaner.
fixed bop berry bushes, hot springs and liquid poison generating where it should not.
added rustic berry bushes to biome Orchard
Fixed all herbs: https://github.com/cadaverous-eris/Rustic/wiki/Herbs Except Aloe Vera, Core Root, Horsetail
Added all rustic herbs to their designated biome types.
Added Quark Glowshrooms to Fungal Biomes
added biomesoplenty:flower_0:0 to fungal biomes & quark:leaf_carpet:7
Overgrown Cliffs had water issue caused by enlarging Deep ocean isles, reverted deep ocean isles change to solve the issue.
Make Wasteland Singular Skyscraper biomes rarer
Add Dregora_DeadSwamp as isle to Lone Skyscraper Biomes
Make skyscraper single biomes different, add more destruction
Changed single skyscrapers into ruined skyscrapers, added block randomizers, holes in walls and removed all organic blocks.
Added lattices to skyscrapers in Steppe Ruins, Steppe, Heath, Hot Steppe, Wasteland + full city biomes and add more destruction.
Added additional blockcheck to warning signs so they dont spawn on top of trees any longer.
Fixed a image-to-map issue at x4451 z14717 where a wrong hexcolor was used.
Increased size of Cherry Blossom Grove from 5 to 1.
Added Mangrove as a isle to Grasslands biome with size 6 and rarity 98
Increased Mangrove size from 4 to 1
Increased biome Chaparral from size 5 to 2.
Added Chaparral as a isle to Cherry Blossom Grove with size 6 and rarity 98
Increased biome Lush Swamp from size 4 to 1.
Added Lush Swamp ad a isle to Mangrove with size 7 and Rarity 97
Changed Rainforest size from 4 to 1
Changed Toxic Swamp size 4 to
changed Rocky Seasonal Forest size from 5 to 1 and added Woodland as isle biome with size 5 and rarity 97
Changed Traverse Ashen Hills from size 4 to 1
Changed Biome YellowStone size from 4 to 1
Changed Biomes Dregora_DryForestBirchCompat and Dregora_DryForestBirch sizes from 4 to 1.
Added the Traverse Ashen Hills biome as isle to biomes: Dregora_DryForestBirchCompat and Dregora_DryForestBirch with size 6 and rarity 97
Lowered all biomegroups with rarity 200 (mostly wastelands & deserts) to 190 making all other biomegroups less rare.
Changed Bog size from 4 to 2.
Changed Shield (Biome) size from 4 to 1
Added biome Bog Low.
Changed Woodland size from 5 to 1
Changed Dregora_DeadSwampCompat size from 5 to 2
make lush (forest) biomes bigger (Fen, Bayou, Bog, Shield, etc)
Added Fen to Dead Forest as isle with size 7 and rarity 97 and removed normal spawning.
Completely redid the YellowStone biome.
Increased amount of Troll Caverns under forests & mountains by a significant amount
Grove changed size 4 to 2 and added Mystic Grove as isue to Grove
Made Dungeons generate SMOOTH_STONE underneath (so they arent floating in caverns)
Fixed Dungeon01BossSpawn (using Dungeon03BossSpawn as temp fix until dungeon redo)
Add Mycelium Caverns under several biomes (and populate with fungi including glowshrooms)
Increased Encounter ( Shadow Forest ) Spawns
Hot Steppe needs river go through (not under) - Already fixed
Tweaked Plateau biome Pillars and set biome to Nuclear Swamp on edges for color effect
Added Flower Forests
added temperate forest to cherry blossom biome
improved [DW] Wasteland Plateau
Find and fix AIR,50,CHEST:5,30,CHEST:5, (empty chests generating)
add new loottable for coin dungeons
write up 5 new lorebooks for coin dungeons
Add Dungeons for coins hint trader
add coins to skyscrapers (minimal in loot)
add new entities to coin dungeons & skyscrapers dropping coins
assign coin dungeons to all CHC biomes
made GemTrader & Topographer name non visible
villager hint trader (Trades books with locations)
changed book of artifacts to include information on cities also having coins in them
salt plains added silo bunker
Bruh Biomes ( ~1-2 weeks )
Add glowcelium to mushroom islands
removed floating ships from random oceans (these only appear in fromimage areas now)
decreased tnt entities in traps
Viking islands & villages
added quarry islands
Added trees to Quagmire Plains.
Checked all biomesoplenty biomes for tree resources and removed them were no required.
replaced 1843 instances of biomesoplenty:poison for lycanitesmobs:poison
Make Steppe Ruins, Steppe, Heath, Hot Steppe, Wasteland loot better
Added scuronotte to defiled land biomes & improved vilespine spawning
added armor stands to underground villages
updated loottables readme
fixed bone_only loottable typo (dregorarl: instead of dregora:)
added toilet contents to toilets in underground villages
Write 3 remaining lore books & check all lore + maintenance lore is good + chest contents in underground villages
added underground villages to random mode biomes & remove the possibility to spawn in CANYON type biomes
added corruption failsafe (people exiting whilst unpacking) it now should just re-unpack if someone has a corrupted installation.
added additional rarity variable to village bunkers
fixed file structure overwrite mayhem (big internal mistake)
Made defiled land biomes less rare.
Add big worm to bruh biome
make all bo3's into bo4's for ruins
Added Brutal Biome Grey Abyss
Made nuclear powerplant spawn
changed charm crates to sealed charm crates
Fixed waystonea pre-filled name in outposts
converted all ruins structures to OTG structures
fix all DoReplaceBlocks: false in ruins (check each structure)
add general contents to all inventories (crate, barrel, pots)
fixed chess texture issue in gorgon temple & increased chance for better loot.
decreased temperature in various biomes.
make rivers globally cool
changed all crates to 10% crate and if fail 100% sealed crate.
Made strongholds only generate at 10.000+ blocks from spawn
Fixed a crash caused by replaceblocks mechanism trying to replace stationary_water in a bo4 within the corrupted flower biome.
Remove fake leaves kelp from oceans
removed most nitwit villagers from tribal villages.
decreased amount of villagers in tribal villages.
Fixed waterlevel border issue in cherry blossom biomes
Made the Villager outposts rarer.
make librarians with catographer trades (purely to troll people with texture packs) Libtographer
Added kotlin to easter egg village selling tickets, hints and stuff
added cartographer village with mayor SomeNutzGuy as underground village variant
added skeletons with different hats and if they die they drop a map among other cartographer items
Sussyberians in catrographer village
add new underground village types (simple bunker style) - Zombie village, SomeNutzGuy village, Regular Village
Decreases morock spawns in Grey Abyss biomes
added entity Brutal Merchant to Gemtrader outposts.
added NymphHouse as a rare structure to Lavender Fields
Changed 0,0 loottable items to have curse of posession along with curse of binding (binding does not work but fills the first slot)
Add skeletons to strip club (named Bony Guys) with rubber duck and big eyes
fixed and slightly tweaked the entities for dungeon 01,02,03 and fixed bugs causing chests to be empty.
Changed mine trap to not contain tnt minecarts
fixed typo in miner entity for mineshafts
Added the herbalist structure
Flower field below needs more dragons + better caves
Ball of mud = Bal of shit in toilet
all loottables mainhand/offhand added double entries for main & offhand slots
fixed loottable issues with spartanfire swords
remove sand spire from ruins spawn queue
removed trader double entries and swapped castle trader at ominous biomes for swamp trader
decreased amount of ruin spawns
made herbalist chest randomized loot
fixed bank in single_skyscraper spawning
made and added herbalist trader
made libraries spawn less in underground villages
adjust loot for UW, less chests + better loot
adjust entities spawning from spawners UW (don't spawn on white/yellow and black concrete)
Additional optimization tasks for UW (decrease spawn attempts & lower amount of blockchecks)
Blacklisted doomlikedungeon from beach biomes where gorgon spawns
changed drl to dregorarl (MODID in both MODINFO as worldpacker.java)
added ghosts to spawners (ruins)
added I&F dread entities to various cold biomes
Removed Gorgon spawns from Origin, Viking, White and Volcanic beaches.
fixed broking warning posts in biome JotunnHeim Edge (missing bottom 2 blocks)
Checked if legendary loot drops on entity death
fixed typo 0,8 in blood stained plains
fixed typo's in maintenance_shaft_top_offset & maintenance_shaft_top Heightoffset being ""
AddED Parasite Blood to lowest block in grey abyss biomes
made memorial for puffik 2022-2024 in Battletower
Added The Entities to the city biomes (rarely with altered droptable)
Brutal tower add hive with holes in walls and darklings + t-spiders and multiple lycanite bosses (4) (and if slow add more - 5 minutes )
Brutal tower dev team room (Fonny, Eagle, Kotlin, etc)
Added amulets to epic loottables
Fixed a typo causing loot to not generate in chests. (consumable.nbt to consumables.nbt)
added variedcommodities:element_fire to brutal merchant (10 golden coins)
adjusted bog biome spawns to contain less mushroom cows and also hostile entities
made weightedbranches for additional dragon stages & scales (except for ashenblood peaks stages)
fixed otg entity double spawn for gorgon temple
added frozen oceans and frozen beach biomes.
designed Brutal Tower Loottable with heaven
added loottables for tiered loot in brutal towers
randomized lightning swords
mass edit armorstand to armor_stand in bo3's and bo4's
Added DESERT tag to all relevant biomes
replace web for air brutal tower
replace concrete powder for something else that doesnt turn concrete brutal tower
changed IRON_BLOCK to vex spawn
made and added entities to brutal tower (spawners & armor stands)
Corrupted Forest Border, Fixed warning posts typo
Decreased seeker infant Speed
BOP regular variant bushes replaced for rustic bushes.
removed some chains at sentient horror due to pathing issues
Added more maze spawners
Added 2 additional paths to the maze, before there where none connecting to the end of the maze.
increased arachnit spawn
staircase entities has 3x knockback now
changed blockhardness of inspirations:rope:1 (chains) to 4
Spider Arachno & Arachna 3x damage buff
need faster spawning from staircase lesser entities
Staircase infernal Gravity entities (+ added one entity with fishing rod)
lesser added damage buff
lightning dragon removed armor & buffed damage (30 to 50)
brutal spawner troll now has 2x health
added infernal to higher tier brutal spawner spawns
Spawners in maze spawn faster and more entities now at a bigger range
Kobolds are always aggresive now and have 60 health instead of 25 health.
added quark iron plate blocks where there are spawners
Sarevok now has 4x damage, 3x health and is of infernal type sticky but has base speed buff removed
kyphosis & sentry now have damage / 2, Health lowered and armor lowered.
crux now has 1 star, 2x health and /2 damage
fixed golem Minion lag caused by potion sword explosions
replaced brutal entities for fallen entities on layer 227 and above
made golem minions spawn faster
Hive room bosses health & attack lowered dynamically
Shivaxi Revenant Spawners spawn each 120-240 ticks now
Shiv room spawners increased from 16 to 20 radius and normalized spawndelay
shivaxi developers now have same damage as lower floors but low health.
made developers slow and have 4x more health, more damage + infernal abilities
brutal spawner above 90 always infernal, more health and more damage
collector weapon changed to sword
brutal spawners lower than 40 are now all infernal
spawners with experiment spawn should be entities instead with persistent spawn
removed pipe in entryway maze
removed doors in maze (most, not all)
Excluded bosses from non-drop list
adjusted bosses health
Raised crux attackDamage from 40 to 90
Raised maze boss room to 3 blocks
turned Concrete:13 into levitation dispensers
Boss Spider Decrease speed /3 DMG /2
Small Trite DMG up
Lesser Fallen now have 10-15 DMG
Fallen (Regular) need + 10 DMG
Added Wither & Storm to Fallen
AbyssTowerC2r4 has 2 half doors on 125
Fixed maze_boss not spawning
set weight from 10 seconds in parasite blood to 5 seconds
Kotlin needs to be much faster or have much more damage
Added Dismounters to spawnpotential hive room bosses.
Developers x 2 health and damage
Revenant Developers need to spawn faster
Added parasites at Sub Levels
Spawners between 150 160 needs to have decreased spawnrange (8)
Dispeller, Ruster, Etc needs 3x health and normal speed
Add Parasites Human & Villager
Crux needs webber, 1000 hp and 2x armor
Kysosis needs 2x more damage
overseer decrease spawnrange
Ferals at developer
Add flying entities to DregoraRL
Add spawneggs to charm crate loottables
Updated Underworld biome to have more foilage and mud+bop dirt instead of sand for top layers
Added Entities: SussyBerian & EyeNuts & Dragon Steel Knight (drops Dregora Steel) to Random Encounters
Changed normal to I&F RLC spawners for shivaxi and gatekeeper
Removed big tree from recurrent complex and added it floating under balloons in sky above forest and swamp biomes
Added Not Kotlin (OP & big sized kobalt) to random spawns
fixed numerous smaller issues causing some resources to not spawn.
added missing stone_weapons loot table
Added the spoiled effect to dev by adding a entity and also equipped entity with ban hammer
made the easter egg entities more rare
made dragon mounts in general more rare
added biomes: Ancient Rainforest RM, Ancient Rainforest Border RM, Ancient Rainforest Isle RM
Changed wool:2 on structure PirateShip to quark:pirates
tweaked Salt plains lime mountains
fixed error for: brutal_pipebig_01_D1C2R0 brutal_pipebig_01_D2C2R0 (Check Server for files)
removed spawn egg loottable from rustic cabinets in ruins & made sealed crates spawn better loot by a little amount
fixed invalid book tags for all traveler books
fixed Dearoc villager & horse overspawn
fixed CastleOcean Ruins (C1R0) candles are reversed
fixed spruce chest not containing any loot in the brutal tower treasure room v1.9 alpha 1.2:
Check waystones properly spawning and not having the same name and not being breakable for gem traders.
Make chests in cities better (less discarded junk chests)
Adjust loottable banhammer to be 1 weight
banhammer remove 50% health
Decrease loot in church of the cult
fix /n in lore desc, make ","
make milk switch thingy unluck work (just add a lot of junk)
give dragons more health in encounters and fix formatting for shivaxi's entity
armorstands in brutal tower don't always spawn
check if herblorist is fixed
adjusted gemtrader minimal distance from 100 to 60 v1.9 alpha 1.3:
increased dungeon rarity ( dungeon02 )
searched and fixed all bone_loot chests.
should have fixed powerlinesmall
added the new loottables
fixed potions loottables
Fix the water in the quark boat on lowest level (should be air)
fixed cabinet not spawning loot in UnderwaterHouse v1.9 alpha 1.6:
give not_kotlin a special loottable through loottables and add: "I&F Upcoming Kotlin Port", "Make kotlin drop 15-30 pieces of player feedback" give more health (250) v1.9 alpha 2.0:
Nymph House needs error with NBT data (no written book upstairs) and spawned in canyon (needs min height level)
adjusted center structure
tone down gemtraders down again a bit
Dungeon01 02 and 03 need to have less mobs
fixed custom heads
add mod_lavacow:scarecrow to blood plains and prairie
add mod_lavacow:ithaqua to corrupted roofed forest
Remove Tunnelstructure from defiled Snow Plains
fix dispenser breaking in cities
increase chance of floating castle spawning
improved city lag & city spawn rate & city spawn areas (now properly cut off at biome edge) v1.9 2.1:
Adjust border biome City of Blight Border needs to be Ruins of Blight Border
fix the dregora bank structure
updated .nbt files skullowner
made sure the bank spawns in overworld & underneath
make secret entrance with crafting table cobblestone stairs /tp -15210 100 -3510
lower chest amount in cities of origin (upper part)
fix major heaven dropper wrong side door mechanism /tp -17050 100 5419
decrease villagers in origins
stopped recurrent from destroying the origin city
count number of biomes + Underneath: 3 biomes
count number of structures in BiomeObjects 329
rename biomes to have a nice name v1.9 alpha 2.3:
test loot dregora:recurrent/simple_loot /setblock ~ ~-1 ~ minecraft:chest 0 false {LootTable:"dregora:recurrent/simple_loot"}
dregora floating tree has too much loot! tone done on epic
reduce ruins spawning
increase spawning of entities
Added PersistenceRequired:1b to entities where required.
decrease flying entities by 75%
decrease temp in frozen plains edge 0.3 decrease + viking village 0.2 decrease + all deserts by 0.1
Increase spawn of structures: Mining Village, Viking Village Structure Biome.
increase spawn-rate of ruins (35/65 to 45/55)
add spawners under chests instead of seperate (overworld)
fix heath spawns (Srparasites)
Unluck loottable should kick in with more unluck.
add more coordinates of jungle tribal villagers in book
nerf medusa arrow traps
Bump up gem trader spawn
fix wiki entry in dregora menu
blacklist myrmex in nether
structure from recurrent complex spawns way too often
make silver sickness be curable by ahnk charm
make sure dregora waystones are renameable
Shattered ice is eatable?! Let's get rid of that. (fx control)
Double check lightning dragons spawning
fixed crux not spawning
Savarok should apply dispel & curse on attack
parasite bosses should get more armor (+10)
gatekeeper minion vex dismounters need to be banshees and spawndistance need to be larger
Banshee spawn in brutal tower staircase that do dismount & dispel effects
removed damage reduction from abyssal rift biome
skeleton with lich staff needs to have a quarterstaff instead
make fly potion not work in stairwell
gatekeeper, savaroth amd developers multiplied armor x2
Disallow people eating the ectoplasm thing (causes crash)
Fix fromimage stuff biome issue
raised abyssal rift biome rarity
fixed herbalist trade cunning charlie, max lucky clover = 1 & add 44 clovers (not grass)
Shrunk the lakes in abyssal rift biome
Adjust loottables for: Medusa, City, reactor (replace lowest tier for new "useful tier" healing items, tipped arrows, potions, & mod lavacow crafting items. v1.9 alpha 2.4:
fixed #Branch(7,17,8,true,branchName,NORTH,100,0) in Exotic_Pillager-ship
Fix ray issues & install new spartanfire mod
balance the hidden village loot, make less good/less chests
Make barrier items a bit cheaper
fixed skeleton king doesn't spawn in desert
made sussyberian, mentalberian and not kotlin rarer
remove loot from forsaken
Find a way to increase mob cap limit for underneath & LC
removed mimic loottable except for claw
clean out CO- stuff from bog biomes
Fix double cube in center spawn v1.9 alpha 2.5:
increase brutal tower loot to 30-40 ( make special loottable)
increase brutal tower boss loot to 30-70
remove vexes from walls in brutal tower v1.9 alpha 2.7:
finish up the cancel potion effect if potion of flight
highlands region dearoc has white stripe in screen again
Adjust description to include some basic information on DregoraRL
turn off logging