Dregora RL

Dregora RL is a overworld generator made to fully work with RLCraft.

File Details

DregoraRL-1.9.jar

  • R
  • Oct 8, 2024
  • 145.19 MB
  • 110
  • 1.12.2
  • Forge

File Name

DregoraRL-1.9.jar

Supported Versions

  • 1.12.2

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dregora-rl-821596:5795909")
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Short version:

YES.

Long version: (Warning, spoilers!) #Fixed/Changed/Added [DregoraRL]

  • Fixed Outposts spawn with players (Fixed WeightedBranches being regular Branches causing the outposts to be more common then intended.)

  • Removed corrupted biome group and placed all biomes in simmilar groups

  • Outposts fixed minable waystones

  • Fix missing dispenser loottable links in skyscrapers

  • Further increase rarity of village structures

  • remove most to all diamonds from chest loot

  • remove mushroom cows from most biomes

  • verify each chest is working

  • remove most to all diamond_ore blocks from stuctures

  • Loottables make gold tools mostly improved versions

  • Add emerald to all mountain biomes

  • Remove Wastelands Oasis

  • removed river biomes mirroring themselves

  • Fixed nullpointer crash LayerMixRiver & Generating stronghold feature

  • Removed 14 biomes, Wasteland Oasis, Wasteland Oasis Edge and Wasteland Oasis Dungeon, Dregora_RFHotSpotMountain, Dregora_RFHotSpotMountainTOP, Dregora_RFBigMountainSlope, Dregora_RFMountainOceanBorder, Dregora_ForestBirchDungeon, Dregora_ForestDenseDungeon, Dregora_ForestFantasyDungeon, Dregora_ForestMixedDungeon, Dregora_ForestPineDungeon, Mystic Moor Grove, Dregora_ShrublandFen

  • Changed Atomic City Skycolor to 420e3e & replaced red sand for defiled sand

  • replaced biome names

  • Fixed Wicked Plains & green peaks spawning in random mode? (around Ashen Blood peaks?)

  • Fixed The Green Abbys (Surrounds Defiled Hills)

  • Fixed Rainforest Mountains (In or next to Mangrove)

  • Fixed Brushland (Surrounds Dregora_LushMesaCompat)

  • Fixed Corrupted Shadow Forest ( Caniverous Forest spawns as river? )

  • Fixed Dead Shores (spawns in wasteland?)

  • Replaced STATIONARY_WATER for BIOMESOPLENTY:BLOOD in Shadow Forest

  • Fixed Sandy Fungal spawning instead of Xeric Shrubland

  • Updated flower island to be a bit more colorfull and contain more resources

  • improved the flat tropical island (make more rocky and bigger)

  • added beach boulders to white beach

  • added boulders to several rivers & beaches

  • Added Traps in biomes: #MinesCrate Default CustomObject(RLD_Trap_Mine,RLD_Trap_MineCrate,RLD_Trap_MineProximity) Wasteland, Quagmire, Heath, Hot Steppe, Defiled Rainforest, Defiled Snow Plains, Nuclear Ruins, Ruins of Blight, Lair of the Thing, JotunnHeim, Traverse Badlands, Traverse Rocky Plains, Dregora_DryDunesCompat, Corrupted Viking Realm, Lair of the Thing Border, Land of Pillars, Forged Lands of Tranquillity, Dead Wastelands, Blood Stained Plains, Traverse Desert Shrubland

    #MinesCrate Ashen CustomObject(RLD_CGravelTrap_Quicksand,RLD_CGravelTrap_Spawner,RLD_CGravelTrap_Water) Ashlands, Traverse Ashen Hills, Dregora_DrySavannaCompat

    #MinesCrate Defiled CustomObject(RLD_DSandTrap_QuickSand,RLD_DSandTrap_Spawner,RLD_DSandTrap_Water) Defiled Desert

    #MinesCrate Gravel CustomObject(RLD_GravelTrap_QuickGravel,RLD_GravelTrap_Spawner,RLD_GravelTrap_Water) Quagmire, Ruins of Blight, Traverse Badlands, Traverse Rocky Plains, Corrupted Shadow Forest, Land of Pillars

    #MinesCrate Sand CustomObject(RLD_SandTrap_Quicksand,RLD_SandTrap_Spawner,RLD_SandTrap_Water) Dregora_DryDunesCompat, Dead Wastelands

    #MinesCrate Snowy CustomObject(RLD_SnowTrap_Quicksand,RLD_SnowTrap_Spawner,RLD_SnowTrap_Water) Defiled Snow Plains, Lair of the Thing, JotunnHeim

    #MinesCrate White Sand CustomObject(RLD_WSandTrap_Quicksand,RLD_WSandTrap_Spawner,RLD_WSandTrap_Water) Dregora_SaltPlains, Traverse Desert Shrubland

  • Added Warning signs on biome edges: Dregora_SaltPlainsBorder, Wasteland Edge, Steppe Edge, Traverse Badlands Edge, Dregora_DryDunesBorderCompat, Dregora_DrySavannaBorderCompat, Ashen Blood Peaks Edge, Traverse Ashen Hills Border, Ashlands Edge, Flower Field, Traverse Rocky Plains Border, Dregora_CorruptedFlowerPlainsBorder, Corrupted Forest Border, Dregora_CorruptedCherryBorder, Dregora_CorruptedPineForestBorder, Dregora_CorruptedBloodForestBorder, JotunnHeim Edge, Viking Border, Lair of the Thing Border, Quagmire Edge, Defiled Snow Plains Border

  • make dregora biome pretty names

  • fixed chests in skyscrapers being empty 30% of the time

  • Removed PHC objects from biomes

  • Fixed error unknown attribute generic.attackSpeed for random Encounters

  • Should have fixed blight surter being able to starve

  • fixed missing resource table dregora:rlcraft/loot_bundles/stone_weapons

  • fixed Invalid biome name Dregora_DeadSwampCompat Dregora_ShrublandCompat in biome group TemperateBiomes

  • fixed Dregora_FrozenTaiga and Dregora_FrozenTaigaForest having volatility differences

  • Could not reproduce Dregora_DryDunesBorder spawning ice trolls, perhaps this was due to the BiomeBit Error in OTG or something else already solved?

  • improved Special road end randomizers so they don't block interiors as often

  • Added Traps & Warnings to biomes: Dregora_SaltPlains, DregoraSaltPlainsBorder

  • Fixed OTG issue for OTG v9.5-R2 which caused some biomes to overwrite with other biomes & a few crashes.

  • Make Origin islands mimic more of alpha terrain

  • reworked encounter system to spawn on command for testing purposes

  • cyclops cave empty chests issue fixed

  • Sponge no longer generates through bedrock in ocean

  • Added biome Traverse Ashen Hills Border to smooth out the main biome (and offer a biome to put up danger warnings)

  • Fixed Traverse Rocky Plateau having water removed between layer 41 and 80

  • changed BiomeWetness: 0.0 to 0.8 for Dregora_DryAshBeach

  • changed BiomeTemperature: 0.6 to 0.8 for Dregora_DryDirtlands

  • Fixed Dregora_DrySavannaCompat not being added to worldconfig.ini and therefor not spawning.

  • removed river biome Dregora_DrySavannaCompat from biome Dregora_DryMesaBorderCompat

  • Increased size of Flower Field and added Flower Field Border

  • removed RLD_Trap_MineCrate and RLD_Trap_MineProximity from traps

  • Added Cyclop dens to Grasslands, increased sheep spawn & increased biome size from 4 to 2 (where 0 is biggest and 9 is smallest)

  • Added biome Flower Creek (to fix waterlevels in Flower Fields)

  • Replaced the no_loot chests for AIR

  • Added Dragons to FF

  • Fixed villager outposts spawning in water and made them rarer again

  • fixed entity issue: minecraft:minecraft:skeleton_horse

  • fixed Dregora_SaltPlainsBorder volatility issue with Dregora_SaltPlains

  • Changed PLAINS tag for Viking Realm and Corrupted Viking Realm to FOREST tag

  • Added biomes Viking Hills Border & Viking Hills Border F

  • Changed Viking Realm & Corrupted Viking Realm to be more volatile

  • Add Lightning Dragon roost to viking lands

  • Wasteland Summit River set to Wasteland Mountain to make sure river edges have a smoothy slope.

  • Changed Deep Polluted Ocean to fully inherit from deep ocean

  • Fixed Volcanic Beach having air layer

  • Removed biomes Dregora_CorruptedJungleHillBorderIsle and Dregora_CorruptedJungleHillHole as they did not spawn and were not needed.

  • Add Herobrine to Alpha Island (Origin)

  • check heaven encounters too op in some cases (This did not require fixing)

  • redid lootchests (and add cursed branch loot table)

  • made herobrine harder (200% health & swapped axe for 10x totem of undying) It's a beast now.

  • swamp trader zombie needs water block not air

  • Adjusted Alpines & AlpsLow terrain generation to be cleaner.

  • fixed bop berry bushes, hot springs and liquid poison generating where it should not.

  • added rustic berry bushes to biome Orchard

  • Fixed all herbs: https://github.com/cadaverous-eris/Rustic/wiki/Herbs Except Aloe Vera, Core Root, Horsetail

  • Added all rustic herbs to their designated biome types.

  • Added Quark Glowshrooms to Fungal Biomes

  • added biomesoplenty:flower_0:0 to fungal biomes & quark:leaf_carpet:7

  • Overgrown Cliffs had water issue caused by enlarging Deep ocean isles, reverted deep ocean isles change to solve the issue.

  • Make Wasteland Singular Skyscraper biomes rarer

  • Add Dregora_DeadSwamp as isle to Lone Skyscraper Biomes

  • Make skyscraper single biomes different, add more destruction

  • Changed single skyscrapers into ruined skyscrapers, added block randomizers, holes in walls and removed all organic blocks.

  • Added lattices to skyscrapers in Steppe Ruins, Steppe, Heath, Hot Steppe, Wasteland + full city biomes and add more destruction.

  • Added additional blockcheck to warning signs so they dont spawn on top of trees any longer.

  • Fixed a image-to-map issue at x4451 z14717 where a wrong hexcolor was used.

  • Increased size of Cherry Blossom Grove from 5 to 1.

  • Added Mangrove as a isle to Grasslands biome with size 6 and rarity 98

  • Increased Mangrove size from 4 to 1

  • Increased biome Chaparral from size 5 to 2.

  • Added Chaparral as a isle to Cherry Blossom Grove with size 6 and rarity 98

  • Increased biome Lush Swamp from size 4 to 1.

  • Added Lush Swamp ad a isle to Mangrove with size 7 and Rarity 97

  • Changed Rainforest size from 4 to 1

  • Changed Toxic Swamp size 4 to

  • changed Rocky Seasonal Forest size from 5 to 1 and added Woodland as isle biome with size 5 and rarity 97

  • Changed Traverse Ashen Hills from size 4 to 1

  • Changed Biome YellowStone size from 4 to 1

  • Changed Biomes Dregora_DryForestBirchCompat and Dregora_DryForestBirch sizes from 4 to 1.

  • Added the Traverse Ashen Hills biome as isle to biomes: Dregora_DryForestBirchCompat and Dregora_DryForestBirch with size 6 and rarity 97

  • Lowered all biomegroups with rarity 200 (mostly wastelands & deserts) to 190 making all other biomegroups less rare.

  • Changed Bog size from 4 to 2.

  • Changed Shield (Biome) size from 4 to 1

  • Added biome Bog Low.

  • Changed Woodland size from 5 to 1

  • Changed Dregora_DeadSwampCompat size from 5 to 2

  • make lush (forest) biomes bigger (Fen, Bayou, Bog, Shield, etc)

  • Added Fen to Dead Forest as isle with size 7 and rarity 97 and removed normal spawning.

  • Completely redid the YellowStone biome.

  • Increased amount of Troll Caverns under forests & mountains by a significant amount

  • Grove changed size 4 to 2 and added Mystic Grove as isue to Grove

  • Made Dungeons generate SMOOTH_STONE underneath (so they arent floating in caverns)

  • Fixed Dungeon01BossSpawn (using Dungeon03BossSpawn as temp fix until dungeon redo)

  • Add Mycelium Caverns under several biomes (and populate with fungi including glowshrooms)

  • Increased Encounter ( Shadow Forest ) Spawns

  • Hot Steppe needs river go through (not under) - Already fixed

  • Tweaked Plateau biome Pillars and set biome to Nuclear Swamp on edges for color effect

  • Added Flower Forests

  • added temperate forest to cherry blossom biome

  • improved [DW] Wasteland Plateau

  • Find and fix AIR,50,CHEST:5,30,CHEST:5, (empty chests generating)

  • add new loottable for coin dungeons

  • write up 5 new lorebooks for coin dungeons

  • Add Dungeons for coins hint trader

  • add coins to skyscrapers (minimal in loot)

  • add new entities to coin dungeons & skyscrapers dropping coins

  • assign coin dungeons to all CHC biomes

  • made GemTrader & Topographer name non visible

  • villager hint trader (Trades books with locations)

  • changed book of artifacts to include information on cities also having coins in them

  • salt plains added silo bunker

  • Bruh Biomes ( ~1-2 weeks )

  • Add glowcelium to mushroom islands

  • removed floating ships from random oceans (these only appear in fromimage areas now)

  • decreased tnt entities in traps

  • Viking islands & villages

  • added quarry islands

  • Added trees to Quagmire Plains.

  • Checked all biomesoplenty biomes for tree resources and removed them were no required.

  • replaced 1843 instances of biomesoplenty:poison for lycanitesmobs:poison

  • Make Steppe Ruins, Steppe, Heath, Hot Steppe, Wasteland loot better

  • Added scuronotte to defiled land biomes & improved vilespine spawning

  • added armor stands to underground villages

  • updated loottables readme

  • fixed bone_only loottable typo (dregorarl: instead of dregora:)

  • added toilet contents to toilets in underground villages

  • Write 3 remaining lore books & check all lore + maintenance lore is good + chest contents in underground villages

  • added underground villages to random mode biomes & remove the possibility to spawn in CANYON type biomes

  • added corruption failsafe (people exiting whilst unpacking) it now should just re-unpack if someone has a corrupted installation.

  • added additional rarity variable to village bunkers

  • fixed file structure overwrite mayhem (big internal mistake)

  • Made defiled land biomes less rare.

  • Add big worm to bruh biome

  • make all bo3's into bo4's for ruins

  • Added Brutal Biome Grey Abyss

  • Made nuclear powerplant spawn

  • changed charm crates to sealed charm crates

  • Fixed waystonea pre-filled name in outposts

  • converted all ruins structures to OTG structures

  • fix all DoReplaceBlocks: false in ruins (check each structure)

  • add general contents to all inventories (crate, barrel, pots)

  • fixed chess texture issue in gorgon temple & increased chance for better loot.

  • decreased temperature in various biomes.

  • make rivers globally cool

  • changed all crates to 10% crate and if fail 100% sealed crate.

  • Made strongholds only generate at 10.000+ blocks from spawn

  • Fixed a crash caused by replaceblocks mechanism trying to replace stationary_water in a bo4 within the corrupted flower biome.

  • Remove fake leaves kelp from oceans

  • removed most nitwit villagers from tribal villages.

  • decreased amount of villagers in tribal villages.

  • Fixed waterlevel border issue in cherry blossom biomes

  • Made the Villager outposts rarer.

  • make librarians with catographer trades (purely to troll people with texture packs) Libtographer

  • Added kotlin to easter egg village selling tickets, hints and stuff

  • added cartographer village with mayor SomeNutzGuy as underground village variant

  • added skeletons with different hats and if they die they drop a map among other cartographer items

  • Sussyberians in catrographer village

  • add new underground village types (simple bunker style) - Zombie village, SomeNutzGuy village, Regular Village

  • Decreases morock spawns in Grey Abyss biomes

  • added entity Brutal Merchant to Gemtrader outposts.

  • added NymphHouse as a rare structure to Lavender Fields

  • Changed 0,0 loottable items to have curse of posession along with curse of binding (binding does not work but fills the first slot)

  • Add skeletons to strip club (named Bony Guys) with rubber duck and big eyes

  • fixed and slightly tweaked the entities for dungeon 01,02,03 and fixed bugs causing chests to be empty.

  • Changed mine trap to not contain tnt minecarts

  • fixed typo in miner entity for mineshafts

  • Added the herbalist structure

  • Flower field below needs more dragons + better caves

  • Ball of mud = Bal of shit in toilet

  • all loottables mainhand/offhand added double entries for main & offhand slots

  • fixed loottable issues with spartanfire swords

  • remove sand spire from ruins spawn queue

  • removed trader double entries and swapped castle trader at ominous biomes for swamp trader

  • decreased amount of ruin spawns

  • made herbalist chest randomized loot

  • fixed bank in single_skyscraper spawning

  • made and added herbalist trader

  • made libraries spawn less in underground villages

  • adjust loot for UW, less chests + better loot

  • adjust entities spawning from spawners UW (don't spawn on white/yellow and black concrete)

  • Additional optimization tasks for UW (decrease spawn attempts & lower amount of blockchecks)

  • Blacklisted doomlikedungeon from beach biomes where gorgon spawns

  • changed drl to dregorarl (MODID in both MODINFO as worldpacker.java)

  • added ghosts to spawners (ruins)

  • added I&F dread entities to various cold biomes

  • Removed Gorgon spawns from Origin, Viking, White and Volcanic beaches.

  • fixed broking warning posts in biome JotunnHeim Edge (missing bottom 2 blocks)

  • Checked if legendary loot drops on entity death

  • fixed typo 0,8 in blood stained plains

  • fixed typo's in maintenance_shaft_top_offset & maintenance_shaft_top Heightoffset being ""

  • AddED Parasite Blood to lowest block in grey abyss biomes

  • made memorial for puffik 2022-2024 in Battletower

  • Added The Entities to the city biomes (rarely with altered droptable)

  • Brutal tower add hive with holes in walls and darklings + t-spiders and multiple lycanite bosses (4) (and if slow add more - 5 minutes )

  • Brutal tower dev team room (Fonny, Eagle, Kotlin, etc)

  • Added amulets to epic loottables

  • Fixed a typo causing loot to not generate in chests. (consumable.nbt to consumables.nbt)

  • added variedcommodities:element_fire to brutal merchant (10 golden coins)

  • adjusted bog biome spawns to contain less mushroom cows and also hostile entities

  • made weightedbranches for additional dragon stages & scales (except for ashenblood peaks stages)

  • fixed otg entity double spawn for gorgon temple

  • added frozen oceans and frozen beach biomes.

  • designed Brutal Tower Loottable with heaven

  • added loottables for tiered loot in brutal towers

  • randomized lightning swords

  • mass edit armorstand to armor_stand in bo3's and bo4's

  • Added DESERT tag to all relevant biomes

  • replace web for air brutal tower

  • replace concrete powder for something else that doesnt turn concrete brutal tower

  • changed IRON_BLOCK to vex spawn

  • made and added entities to brutal tower (spawners & armor stands)

  • Corrupted Forest Border, Fixed warning posts typo

  • Decreased seeker infant Speed

  • BOP regular variant bushes replaced for rustic bushes.

  • removed some chains at sentient horror due to pathing issues

  • Added more maze spawners

  • Added 2 additional paths to the maze, before there where none connecting to the end of the maze.

  • increased arachnit spawn

  • staircase entities has 3x knockback now

  • changed blockhardness of inspirations:rope:1 (chains) to 4

  • Spider Arachno & Arachna 3x damage buff

  • need faster spawning from staircase lesser entities

  • Staircase infernal Gravity entities (+ added one entity with fishing rod)

  • lesser added damage buff

  • lightning dragon removed armor & buffed damage (30 to 50)

  • brutal spawner troll now has 2x health

  • added infernal to higher tier brutal spawner spawns

  • Spawners in maze spawn faster and more entities now at a bigger range

  • Kobolds are always aggresive now and have 60 health instead of 25 health.

  • added quark iron plate blocks where there are spawners

  • Sarevok now has 4x damage, 3x health and is of infernal type sticky but has base speed buff removed

  • kyphosis & sentry now have damage / 2, Health lowered and armor lowered.

  • crux now has 1 star, 2x health and /2 damage

  • fixed golem Minion lag caused by potion sword explosions

  • replaced brutal entities for fallen entities on layer 227 and above

  • made golem minions spawn faster

  • Hive room bosses health & attack lowered dynamically

  • Shivaxi Revenant Spawners spawn each 120-240 ticks now

  • Shiv room spawners increased from 16 to 20 radius and normalized spawndelay

  • shivaxi developers now have same damage as lower floors but low health.

  • made developers slow and have 4x more health, more damage + infernal abilities

  • brutal spawner above 90 always infernal, more health and more damage

  • collector weapon changed to sword

  • brutal spawners lower than 40 are now all infernal

  • spawners with experiment spawn should be entities instead with persistent spawn

  • removed pipe in entryway maze

  • removed doors in maze (most, not all)

  • Excluded bosses from non-drop list

  • adjusted bosses health

  • Raised crux attackDamage from 40 to 90

  • Raised maze boss room to 3 blocks

  • turned Concrete:13 into levitation dispensers

  • Boss Spider Decrease speed /3 DMG /2

  • Small Trite DMG up

  • Lesser Fallen now have 10-15 DMG

  • Fallen (Regular) need + 10 DMG

  • Added Wither & Storm to Fallen

  • AbyssTowerC2r4 has 2 half doors on 125

  • Fixed maze_boss not spawning

  • set weight from 10 seconds in parasite blood to 5 seconds

  • Kotlin needs to be much faster or have much more damage

  • Added Dismounters to spawnpotential hive room bosses.

  • Developers x 2 health and damage

  • Revenant Developers need to spawn faster

  • Added parasites at Sub Levels

  • Spawners between 150 160 needs to have decreased spawnrange (8)

  • Dispeller, Ruster, Etc needs 3x health and normal speed

  • Add Parasites Human & Villager

  • Crux needs webber, 1000 hp and 2x armor

  • Kysosis needs 2x more damage

  • overseer decrease spawnrange

  • Ferals at developer

  • Add flying entities to DregoraRL

  • Add spawneggs to charm crate loottables

  • Updated Underworld biome to have more foilage and mud+bop dirt instead of sand for top layers

  • Added Entities: SussyBerian & EyeNuts & Dragon Steel Knight (drops Dregora Steel) to Random Encounters

  • Changed normal to I&F RLC spawners for shivaxi and gatekeeper

  • Removed big tree from recurrent complex and added it floating under balloons in sky above forest and swamp biomes

  • Added Not Kotlin (OP & big sized kobalt) to random spawns

  • fixed numerous smaller issues causing some resources to not spawn.

  • added missing stone_weapons loot table

  • Added the spoiled effect to dev by adding a entity and also equipped entity with ban hammer

  • made the easter egg entities more rare

  • made dragon mounts in general more rare

  • added biomes: Ancient Rainforest RM, Ancient Rainforest Border RM, Ancient Rainforest Isle RM

  • Changed wool:2 on structure PirateShip to quark:pirates

  • tweaked Salt plains lime mountains

  • fixed error for: brutal_pipebig_01_D1C2R0 brutal_pipebig_01_D2C2R0 (Check Server for files)

  • removed spawn egg loottable from rustic cabinets in ruins & made sealed crates spawn better loot by a little amount

  • fixed invalid book tags for all traveler books

  • fixed Dearoc villager & horse overspawn

  • fixed CastleOcean Ruins (C1R0) candles are reversed

  • fixed spruce chest not containing any loot in the brutal tower treasure room v1.9 alpha 1.2:

  • Check waystones properly spawning and not having the same name and not being breakable for gem traders.

  • Make chests in cities better (less discarded junk chests)

  • Adjust loottable banhammer to be 1 weight

  • banhammer remove 50% health

  • Decrease loot in church of the cult

  • fix /n in lore desc, make ","

  • make milk switch thingy unluck work (just add a lot of junk)

  • give dragons more health in encounters and fix formatting for shivaxi's entity

  • armorstands in brutal tower don't always spawn

  • check if herblorist is fixed

  • adjusted gemtrader minimal distance from 100 to 60 v1.9 alpha 1.3:

  • increased dungeon rarity ( dungeon02 )

  • searched and fixed all bone_loot chests.

  • should have fixed powerlinesmall

  • added the new loottables

  • fixed potions loottables

  • Fix the water in the quark boat on lowest level (should be air)

  • fixed cabinet not spawning loot in UnderwaterHouse v1.9 alpha 1.6:

  • give not_kotlin a special loottable through loottables and add: "I&F Upcoming Kotlin Port", "Make kotlin drop 15-30 pieces of player feedback" give more health (250) v1.9 alpha 2.0:

  • Nymph House needs error with NBT data (no written book upstairs) and spawned in canyon (needs min height level)

  • adjusted center structure

  • tone down gemtraders down again a bit

  • Dungeon01 02 and 03 need to have less mobs

  • fixed custom heads

  • add mod_lavacow:scarecrow to blood plains and prairie

  • add mod_lavacow:ithaqua to corrupted roofed forest

  • Remove Tunnelstructure from defiled Snow Plains

  • fix dispenser breaking in cities

  • increase chance of floating castle spawning

  • improved city lag & city spawn rate & city spawn areas (now properly cut off at biome edge) v1.9 2.1:

  • Adjust border biome City of Blight Border needs to be Ruins of Blight Border

  • fix the dregora bank structure

  • updated .nbt files skullowner

  • made sure the bank spawns in overworld & underneath

  • make secret entrance with crafting table cobblestone stairs /tp -15210 100 -3510

  • lower chest amount in cities of origin (upper part)

  • fix major heaven dropper wrong side door mechanism /tp -17050 100 5419

  • decrease villagers in origins

  • stopped recurrent from destroying the origin city

  • count number of biomes + Underneath: 3 biomes

  • count number of structures in BiomeObjects 329

  • rename biomes to have a nice name v1.9 alpha 2.3:

  • test loot dregora:recurrent/simple_loot /setblock ~ ~-1 ~ minecraft:chest 0 false {LootTable:"dregora:recurrent/simple_loot"}

  • dregora floating tree has too much loot! tone done on epic

  • reduce ruins spawning

  • increase spawning of entities

  • Added PersistenceRequired:1b to entities where required.

  • decrease flying entities by 75%

  • decrease temp in frozen plains edge 0.3 decrease + viking village 0.2 decrease + all deserts by 0.1

  • Increase spawn of structures: Mining Village, Viking Village Structure Biome.

  • increase spawn-rate of ruins (35/65 to 45/55)

  • add spawners under chests instead of seperate (overworld)

  • fix heath spawns (Srparasites)

  • Unluck loottable should kick in with more unluck.

  • add more coordinates of jungle tribal villagers in book

  • nerf medusa arrow traps

  • Bump up gem trader spawn

  • fix wiki entry in dregora menu

  • blacklist myrmex in nether

  • structure from recurrent complex spawns way too often

  • make silver sickness be curable by ahnk charm

  • make sure dregora waystones are renameable

  • Shattered ice is eatable?! Let's get rid of that. (fx control)

  • Double check lightning dragons spawning

  • fixed crux not spawning

  • Savarok should apply dispel & curse on attack

  • parasite bosses should get more armor (+10)

  • gatekeeper minion vex dismounters need to be banshees and spawndistance need to be larger

  • Banshee spawn in brutal tower staircase that do dismount & dispel effects

  • removed damage reduction from abyssal rift biome

  • skeleton with lich staff needs to have a quarterstaff instead

  • make fly potion not work in stairwell

  • gatekeeper, savaroth amd developers multiplied armor x2

  • Disallow people eating the ectoplasm thing (causes crash)

  • Fix fromimage stuff biome issue

  • raised abyssal rift biome rarity

  • fixed herbalist trade cunning charlie, max lucky clover = 1 & add 44 clovers (not grass)

  • Shrunk the lakes in abyssal rift biome

  • Adjust loottables for: Medusa, City, reactor (replace lowest tier for new "useful tier" healing items, tipped arrows, potions, & mod lavacow crafting items. v1.9 alpha 2.4:

  • fixed #Branch(7,17,8,true,branchName,NORTH,100,0) in Exotic_Pillager-ship

  • Fix ray issues & install new spartanfire mod

  • balance the hidden village loot, make less good/less chests

  • Make barrier items a bit cheaper

  • fixed skeleton king doesn't spawn in desert

  • made sussyberian, mentalberian and not kotlin rarer

  • remove loot from forsaken

  • Find a way to increase mob cap limit for underneath & LC

  • removed mimic loottable except for claw

  • clean out CO- stuff from bog biomes

  • Fix double cube in center spawn v1.9 alpha 2.5:

  • increase brutal tower loot to 30-40 ( make special loottable)

  • increase brutal tower boss loot to 30-70

  • remove vexes from walls in brutal tower v1.9 alpha 2.7:

  • finish up the cancel potion effect if potion of flight

  • highlands region dearoc has white stripe in screen again

  • Adjust description to include some basic information on DregoraRL

  • turn off logging