
Description
Dread Fog
A living fog for small graphics cards. It clings to the ground, drifts with the wind and swallows the horizon, for about 1 ms per frame.
Client-side only.
Performance
Dread Fog was made on, and for, a laptop with a Radeon 610M integrated GPU.
Measured in game on that machine, in a test world at about 1080p, with Sodium and a render distance of 18: about 1 ms per frame.
It avoids the two things that usually make fog mods heavy:
- It doesn't march through the fog pixel by pixel. The fog is computed at very low resolution, then applied using each pixel's exact depth, so edges stay sharp.
- It doesn't read the whole image back for its colors. It uses the graphics card's own blending instead.
Settings
Everything can be changed in game, from the mod's settings screen: density, night density, layer height, distant haze, bank strength and size, wind, weather, caves, biomes, distant fog, halos, colors, and each dimension. The screen is available in English and French.






