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[DRD] Dynamic Render Distance

Automatically adjusts render distance based on FPS. Flash-free, Bobby compatible, configurable via Mod Menu

Dynamic Render Distance

Automatically adjusts your client render distance based on FPS.

Low FPS? The mod reduces render distance. High FPS? It pushes further. No white flash, no stutters, no manual tweaking.

How It Works

The mod samples your FPS every second. At each check interval (default 5s), it compares your average FPS to your thresholds. Below minimum? Render distance goes down. Above maximum? It goes up. A cooldown (default 10s) prevents oscillation. The render distance always stays within your configured min/max bounds.

By default, the mod descends fast (step 2) and climbs slowly (step 1). This prioritizes playable FPS while gradually improving view distance when your system can handle it.

Configuration

All settings accessible via Mod Menu or by editing config/dynamic-render-distance.json.

Setting Default Description
Enabled ON Enable/disable the mod
Show Messages ON Show RD changes in the action bar
Min FPS 45 Below this, reduce render distance
Max FPS 75 Above this, increase render distance
Min RD 6 Minimum render distance (chunks)
Max RD 32 Maximum render distance (chunks)
Decrease Step 2 Chunks removed per adjustment
Increase Step 1 Chunks added per adjustment
Check Interval 5.0s Time between FPS checks
Cooldown 10.0s Wait time after each adjustment

Optional

  • Bobby (for render distances beyond 32 chunks, up to 256)
  • Mod Menu (for the in-game config screen)

Used in the Legends Reborn: Medieval modpack.

The [DRD] Dynamic Render Distance Team

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