promotional bannermobile promotional banner

LRM Fixes

Patches API breaks between mods so you can keep updating instead of holding a mod back. Each patch is an independent mixin that cites the bytecode proving the break, and fails inert if its target is absent.

In a large modpack, mods drift apart. Mod A calls a method in mod B; B changes that method's signature in an update; A - frozen at its own release - throws NoSuchMethodError. These breaks are usually latent: nothing happens at startup, nothing happens on world load. The game only crashes when that exact code path runs, sometimes hours into a playthrough.

Until now the only fix was holding a mod back. LRM Fixes patches the call sites instead, so you can keep updating.

What it fixes

ID Mods involved Problem Symptom without the fix
FIX-01 Berserker Class Mod ↔ More RPG Classes CustomMethods.clearNegativeEffects changed from boolean to void in More RPG Classes 1.2.19. The return type is part of the JVM signature, so the old descriptor no longer exists. Berserker 1.2.5 still calls it. NoSuchMethodError when casting the Berserker's outrage spell at maximum RAGE

How it works

Each fix is an independent mixin that redirects the broken call to whatever the target mod actually provides now.

FIX-01 resolves clearNegativeEffects by name and parameter count, never by return type - which is precisely what broke. The method handle is resolved once and cached. As a result the patch works whether the upstream method returns boolean, void, or something else entirely, so it will survive future updates on either side instead of breaking again.

The redirect is safe by construction: Berserker discards the return value (pop immediately follows the call in its bytecode), so no value this mod returns can change gameplay. It prevents the crash and nothing else.

Design rules

  • Fail inert, never fail loud. Mixins are declared with defaultRequire: 0. If a target mod is absent, or upstream finally fixes the signature, the patch is simply skipped - it can never become the reason your game won't start.
  • Every fix cites its evidence. Each mixin documents the bytecode that proves the break, so the patch can be audited and retired rather than trusted blindly.
  • Obsolete fixes get removed. A patch left in place after upstream repairs itself will eventually mask a real regression.

Compatibility

  • Works on client and server
  • No dependencies beyond Fabric Loader - the mods it patches are optional at runtime
  • Does nothing at all if the affected mods aren't installed

Log output

[LRM Fixes] loaded - compatibility patches active (FIX-01: berserker/more_rpg_classes)

If a target can't be resolved, the mod says so instead of failing silently:

[FIX-01] clearNegativeEffects not found in CustomMethods - patch stays inert

Used in the Legends Reborn: Medieval modpack.

The LRM Fixes Team

HighCrafter tier frameprofile avatar
Owner
HighCrafter tier icon
  • 5
    Followers
  • 31
    Projects
  • 1.7M
    Downloads

More from BahanosView all

  • [DCME] Dynamic Contextual Music Engine project image

    [DCME] Dynamic Contextual Music Engine

    Replaces vanilla music with a dynamic soundtrack that reacts to biomes, time of day, weather, battles, bosses, structures, etc. Fully customizable via resource packs and JSON; no programming required

    • 4.0K
    • August 7, 2026
  • LRM Skill Tree project image

    LRM Skill Tree

    Custom skill tree addon for the Legends Reborn Medieval modpack. Adds 22 skill categories with combat bonuses, spell interactions, and class-specific passives. Not designed for use outside the modpack.

    • 997
    • August 6, 2026
  • SpawnForce project image

    SpawnForce

    Forces specific entities to spawn by bypassing canSpawn checks. Config-driven, mod-agnostic. Works with AdventureZ, Marium's Soulslike Weaponry, and any mod whose mobs refuse to spawn due to restrictive predicates.

    • 612
    • June 5, 2026
  • Legends Reborn: Medieval (LRM) project image

    Legends Reborn: Medieval (LRM)

    An immersive RPG modpack where exploration, combat, and medieval survival meet.

    • 12.4K
    • May 21, 2026
  • [DCME] Dynamic Contextual Music Engine project image

    [DCME] Dynamic Contextual Music Engine

    Replaces vanilla music with a dynamic soundtrack that reacts to biomes, time of day, weather, battles, bosses, structures, etc. Fully customizable via resource packs and JSON; no programming required

    • 4.0K
    • August 7, 2026
  • LRM Skill Tree project image

    LRM Skill Tree

    Custom skill tree addon for the Legends Reborn Medieval modpack. Adds 22 skill categories with combat bonuses, spell interactions, and class-specific passives. Not designed for use outside the modpack.

    • 997
    • August 6, 2026
  • SpawnForce project image

    SpawnForce

    Forces specific entities to spawn by bypassing canSpawn checks. Config-driven, mod-agnostic. Works with AdventureZ, Marium's Soulslike Weaponry, and any mod whose mobs refuse to spawn due to restrictive predicates.

    • 612
    • June 5, 2026
  • Legends Reborn: Medieval (LRM) project image

    Legends Reborn: Medieval (LRM)

    An immersive RPG modpack where exploration, combat, and medieval survival meet.

    • 12.4K
    • May 21, 2026