dragonsofberk-1.21.1-1.0.3.jar
Curse Maven Snippet
What's new
Dragons of Berk 1.0.3
NEW FEATURES
Trails
- Dragons leave a trail off their wingtips when diving
Take off without solid ground
- A dragon that ends up airborne with nothing beneath it can take off while airborne
Speed-based banking during turns
- The dragon's banking during turns now depends on its actual rotation speed (pivoting in place no longer causes the camera to perform a full roll)
Running animation fix
- Dragons now play their run cycle whenever they're actually moving fast on the ground
Stinger charge now scales with speed
- A charging Stinger's impact damage and knockback now scale with how much speed it actually built up, instead of a flat number regardless of momentum
Sustained breath burns through wood and leaves
- Holding a breath attack on logs or leaves now destroys the block over time
New client option: disable flight camera roll
- You can now disable the camera roll in flight in config\dragonsofberk-client.toml, your camera will follow the ground and not the dragon
FIXES
Flight & riding
- Fixed the climb boost and bank angle being shared across every dragon of the same species, and running at framerate instead of game speed (multiple dragons rearing/banking together, faster on faster PCs)
- Fixed a dragon following its owner pitching nose-down even while flying level
- Fixed dragons getting stuck in tree canopies while following, and taking far too long to take off when their owner climbed or flew away
- Fixed dragons flying straight into hills and canopies instead of climbing over them
- Fixed dragons descending into lava when abandoned mid-flight; lava no longer damages dragons at all (fire still does)
- Fixed the dive toward a falling owner snapping between headings instead of arcing smoothly
- Fixed a piloted dragon occasionally getting hijacked by the game's own landing behaviour mid-flight
- Fixed taking off from water looping the dragon in and out of its flying pose
- Fixed a second rider (or a captured passenger) being able to take over piloting controls after the owner dismounted, died, or disconnected, and seeing flight indicators only meant for the pilot
- Fixed passengers being left stranded on an unpiloted dragon after the owner disconnects, they're now safely set down
- Fixed dragons abandoned mid-flight freezing in the air or flying into lava instead of gliding to solid ground
Death guardian
- Fixed a dragon guarding its dead owner's body getting stuck frozen in mid-air, it now glides itself to the ground
- Fixed a guarding dragon reverting to "Follow" instead of its actual previous order once released
Taming & aggression
- Fixed wild dragons being unable to hold a target at all in some cases (couldn't hunt or fight back)
- Fixed flying dragons (Skrill, Triple Stryke) failing to notice and attack players at range
- Unified what counts as "armed" across every taming and aggression check: carrying a pickaxe near a dragon no longer provokes it the way a sword does
- Repeatedly drawing and sheathing a weapon to bait a dragon no longer works indefinitely
- Fixed a mounted dragon being attacked when their rider met non aggression conditions (allowing you to tame dragons while mounting one for example)
- Fixed the taming feed count for rare-skin dragons not actually increasing over common ones as intended
- Fixed dragons losing sight of players entirely through leaves
Grabbing
- Fixed captured entities being able to instantly escape a dragon's claws by sneaking
- Fixed the dragon losing all movement and AI while carrying something in its claws
- Fixed carried prey visibly swinging out of position during a turn
- Fixed the third rider slot on ground dragons (Stinger) sitting nowhere
Combat & abilities
- Fixed the Triple Stryke's breath attack sometimes leaving from the wrong point in third person view
- Fixed dragon breath attacks igniting the ground under the dragon's own feet
- Fixed the Light Fury's invisibility not dropping the moment it is channeling a shot (it was only dropping on release)
Dragon Staff (whistle)
- Fixed a permanent chunk-loading leak on the server: summoning a dragon could leave chunks force-loaded forever, surviving even a restart. Rebuilt on self-expiring, per-player chunk holds
- Fixed "you have never ridden a dragon" reappearing after every relog or server restart
- Fixed the whistle summoning a dragon to a spot unreachable from underground
- Fixed the whistle being usable on a dragon someone else is currently riding
Portals & teleportation
- Fixed players walking into an End exit portal on foot being force-mounted onto a dragon they had ridden long before
- Fixed a transferred dragon immediately taking the portal straight back home with its rider still aboard
World & spawning
- Fixed the Night Fury's compass occasionally leading players to an unsafe landing spot (mid-air, over the void, or ground too thin to stand on)
- Fixed occasional dragon spawn placement issues during world/chunk generation
- Fixed dragons falling asleep while floating on open water
Miscellaneous
- Fixed 17 of 18 advancements failing to load every world start
- Fixed equipping a saddle on the Terrible Terror (which can't be ridden) corrupting its texture
- Fixed the Light Fury egg's incubation book listing a lantern instead of a sea lantern
- Fixed the Speed Stinger egg's tooltip and interaction message both telling players it needed warmth when it actually needs cooling (ice)
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

