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dragons of berk

Old isle of berk mod, also remade for 1.20+ versions
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dragonsofberk-1.21.1-1.0.3.jar

File namedragonsofberk-1.21.1-1.0.3.jar
Uploader
ninnginnininnginni
Uploaded
Aug 12, 2026
Downloads
32
Size
18.9 MB
Mod Loaders
NeoForge
File ID
8636046
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:dragons-of-berk-968560:8636046"

Learn more about Curse Maven

What's new

Dragons of Berk 1.0.3

NEW FEATURES

Trails

  • Dragons leave a trail off their wingtips when diving

Take off without solid ground

  • A dragon that ends up airborne with nothing beneath it can take off while airborne

Speed-based banking during turns

  • The dragon's banking during turns now depends on its actual rotation speed (pivoting in place no longer causes the camera to perform a full roll)

Running animation fix

  • Dragons now play their run cycle whenever they're actually moving fast on the ground

Stinger charge now scales with speed

  • A charging Stinger's impact damage and knockback now scale with how much speed it actually built up, instead of a flat number regardless of momentum

Sustained breath burns through wood and leaves

  • Holding a breath attack on logs or leaves now destroys the block over time

New client option: disable flight camera roll

  • You can now disable the camera roll in flight in config\dragonsofberk-client.toml, your camera will follow the ground and not the dragon

FIXES

Flight & riding

  • Fixed the climb boost and bank angle being shared across every dragon of the same species, and running at framerate instead of game speed (multiple dragons rearing/banking together, faster on faster PCs)
  • Fixed a dragon following its owner pitching nose-down even while flying level
  • Fixed dragons getting stuck in tree canopies while following, and taking far too long to take off when their owner climbed or flew away
  • Fixed dragons flying straight into hills and canopies instead of climbing over them
  • Fixed dragons descending into lava when abandoned mid-flight; lava no longer damages dragons at all (fire still does)
  • Fixed the dive toward a falling owner snapping between headings instead of arcing smoothly
  • Fixed a piloted dragon occasionally getting hijacked by the game's own landing behaviour mid-flight
  • Fixed taking off from water looping the dragon in and out of its flying pose
  • Fixed a second rider (or a captured passenger) being able to take over piloting controls after the owner dismounted, died, or disconnected, and seeing flight indicators only meant for the pilot
  • Fixed passengers being left stranded on an unpiloted dragon after the owner disconnects, they're now safely set down
  • Fixed dragons abandoned mid-flight freezing in the air or flying into lava instead of gliding to solid ground

Death guardian

  • Fixed a dragon guarding its dead owner's body getting stuck frozen in mid-air, it now glides itself to the ground
  • Fixed a guarding dragon reverting to "Follow" instead of its actual previous order once released

Taming & aggression

  • Fixed wild dragons being unable to hold a target at all in some cases (couldn't hunt or fight back)
  • Fixed flying dragons (Skrill, Triple Stryke) failing to notice and attack players at range
  • Unified what counts as "armed" across every taming and aggression check: carrying a pickaxe near a dragon no longer provokes it the way a sword does
  • Repeatedly drawing and sheathing a weapon to bait a dragon no longer works indefinitely
  • Fixed a mounted dragon being attacked when their rider met non aggression conditions (allowing you to tame dragons while mounting one for example)
  • Fixed the taming feed count for rare-skin dragons not actually increasing over common ones as intended
  • Fixed dragons losing sight of players entirely through leaves

Grabbing

  • Fixed captured entities being able to instantly escape a dragon's claws by sneaking
  • Fixed the dragon losing all movement and AI while carrying something in its claws
  • Fixed carried prey visibly swinging out of position during a turn
  • Fixed the third rider slot on ground dragons (Stinger) sitting nowhere

Combat & abilities

  • Fixed the Triple Stryke's breath attack sometimes leaving from the wrong point in third person view
  • Fixed dragon breath attacks igniting the ground under the dragon's own feet
  • Fixed the Light Fury's invisibility not dropping the moment it is channeling a shot (it was only dropping on release)

Dragon Staff (whistle)

  • Fixed a permanent chunk-loading leak on the server: summoning a dragon could leave chunks force-loaded forever, surviving even a restart. Rebuilt on self-expiring, per-player chunk holds
  • Fixed "you have never ridden a dragon" reappearing after every relog or server restart
  • Fixed the whistle summoning a dragon to a spot unreachable from underground
  • Fixed the whistle being usable on a dragon someone else is currently riding

Portals & teleportation

  • Fixed players walking into an End exit portal on foot being force-mounted onto a dragon they had ridden long before
  • Fixed a transferred dragon immediately taking the portal straight back home with its rider still aboard

World & spawning

  • Fixed the Night Fury's compass occasionally leading players to an unsafe landing spot (mid-air, over the void, or ground too thin to stand on)
  • Fixed occasional dragon spawn placement issues during world/chunk generation
  • Fixed dragons falling asleep while floating on open water

Miscellaneous

  • Fixed 17 of 18 advancements failing to load every world start
  • Fixed equipping a saddle on the Terrible Terror (which can't be ridden) corrupting its texture
  • Fixed the Light Fury egg's incubation book listing a lantern instead of a sea lantern
  • Fixed the Speed Stinger egg's tooltip and interaction message both telling players it needed warmth when it actually needs cooling (ice)

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