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DragonMineZ × Epic Fight Bridge

Run DragonMineZ and Epic Fight together. Your fighter uses Epic Fight's combos, weapon stances and air attacks while keeping DMZ's races, auras, ki blasts and transformations.
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★ ★ ★ ★
DRAGONMINE Z × EPIC FIGHT
B R I D G E
Fight like Epic Fight. Look like DragonMineZ.
BETA  Still in testing, so not everything may work yet. If something breaks, please report it: see Reporting bugs below.

DragonMineZ refuses to start when Epic Fight is installed. This mod removes that block and makes the two work together: your DragonMineZ character keeps its race, hair, tail, aura and transformations, and moves with Epic Fight's combat animations.

1.20.1
FORGE
2.1.3+
DRAGONMINE Z
20.14+
EPIC FIGHT
BETA
VERSION 1.0.0
THE BRIDGE
Both mods load Removes DragonMineZ's block on Epic Fight. Its other compatibility checks stay in place.
Epic Fight moves, DMZ looks Epic Fight's attacks, dodges, skills and weapon stances play on your DragonMineZ model in real time.
Smart hand-off Epic Fight animates while you attack or hold a weapon. DragonMineZ keeps ki blasts, techniques, transformations, flight and unarmed movement.
Add-on weapons Weapons from Epic Fight add-ons animate your DragonMineZ model too.
Air combos Epic Fight normally refuses to start a combo in mid-air. Here you can chain combos while flying.
Crash fixes Fixes the crash on DragonMineZ's race selection screen and removes the duplicate first-person arms.
★★ WHO ANIMATES YOU

In Epic Fight's battle mode:

Walk, run or jump with empty hands DRAGONMINE Z
Hold a weapon Epic Fight recognises EPIC FIGHT
Attack, dodge or use a skill, even while flying EPIC FIGHT
Fire ki, use a technique or transform DRAGONMINE Z

In Epic Fight's mining mode, DragonMineZ animates everything.

★★★ REQUIREMENTS
  • Minecraft 1.20.1 with Forge 47.4.0 or newer
  • DragonMineZ 2.1.3 or newer
  • Epic Fight 20.14 or newer
  • GeckoLib 4.8 or newer
  • Install on both the client and the server

Tested with DragonMineZ 2.1.3, Epic Fight 20.14.17 and GeckoLib 4.8.4.

★★★★ COMMANDS & SETTINGS

Settings are in config/dmzefbridge-client.toml, and you can change them in-game:

/dmzef status Shows which mod is animating you right now
/dmzef set <setting> <value> Changes a setting immediately
/dmzef list Lists every setting you can change
/dmzef dump Saves a debug file to attach to bug reports

Settings you might want:

  • combosInAir (default on): chain combos while flying.
  • epicFightOwnsWholeBattleMode (default off): let Epic Fight animate unarmed movement too.
  • enabled (default on): turn the animation bridge off while keeping both mods loaded.
★★★★★ KNOWN LIMITS
  • DragonMineZ's player model has no elbow or knee bones, so arms and legs stay straight during Epic Fight animations.
  • You always see your DragonMineZ model. Epic Fight's own player model is never shown.
  • Add-on items that Epic Fight doesn't treat as weapons won't switch to Epic Fight animations.
  • Damage and stamina balance between the two mods is not changed.
  • Tested in singleplayer.
★★★★★★ REPORTING BUGS

This is a beta, so bug reports are a big help. If you get a crash, a broken or frozen animation, or anything else that looks wrong, please report it in the comments and include:

  • Your crash report (from the crash-reports folder) or logs/latest.log
  • The file from /dmzef dump, if the game still runs
  • What you were doing when it happened, and which other mods you have installed
★★★★★★★ CREDITS

This mod only connects the two. The real work is theirs, so go support the originals:

MOD AUTHOR(S)
DragonMineZ Yuseix300 & ezShokkoh
Epic Fight Yesman (maninthe_home)
GeckoLib Gecko, Eliot, AzureDoom, DerToaster, Tslat, Witixin

Not affiliated with or endorsed by the DragonMineZ or Epic Fight teams. DragonMineZ blocks Epic Fight on purpose, so while this mod is installed, please report problems here, not to them.

★★★★★★★
All seven gathered. Time to power up.

The DragonMineZ × Epic Fight Bridge Team

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