
| ★ ★ ★ ★ DRAGONMINE Z × EPIC FIGHT B R I D G E Fight like Epic Fight. Look like DragonMineZ. |
| BETA Still in testing, so not everything may work yet. If something breaks, please report it: see Reporting bugs below. |
DragonMineZ refuses to start when Epic Fight is installed. This mod removes that block and makes the two work together: your DragonMineZ character keeps its race, hair, tail, aura and transformations, and moves with Epic Fight's combat animations.
| 1.20.1 FORGE |
2.1.3+ DRAGONMINE Z |
20.14+ EPIC FIGHT |
BETA VERSION 1.0.0 |
| ★ | THE BRIDGE |
| Both mods load | Removes DragonMineZ's block on Epic Fight. Its other compatibility checks stay in place. |
| Epic Fight moves, DMZ looks | Epic Fight's attacks, dodges, skills and weapon stances play on your DragonMineZ model in real time. |
| Smart hand-off | Epic Fight animates while you attack or hold a weapon. DragonMineZ keeps ki blasts, techniques, transformations, flight and unarmed movement. |
| Add-on weapons | Weapons from Epic Fight add-ons animate your DragonMineZ model too. |
| Air combos | Epic Fight normally refuses to start a combo in mid-air. Here you can chain combos while flying. |
| Crash fixes | Fixes the crash on DragonMineZ's race selection screen and removes the duplicate first-person arms. |
| ★★ | WHO ANIMATES YOU |
In Epic Fight's battle mode:
| Walk, run or jump with empty hands | DRAGONMINE Z |
| Hold a weapon Epic Fight recognises | EPIC FIGHT |
| Attack, dodge or use a skill, even while flying | EPIC FIGHT |
| Fire ki, use a technique or transform | DRAGONMINE Z |
In Epic Fight's mining mode, DragonMineZ animates everything.
| ★★★ | REQUIREMENTS |
- Minecraft 1.20.1 with Forge 47.4.0 or newer
- DragonMineZ 2.1.3 or newer
- Epic Fight 20.14 or newer
- GeckoLib 4.8 or newer
- Install on both the client and the server
Tested with DragonMineZ 2.1.3, Epic Fight 20.14.17 and GeckoLib 4.8.4.
| ★★★★ | COMMANDS & SETTINGS |
Settings are in config/dmzefbridge-client.toml, and you can change them in-game:
/dmzef status |
Shows which mod is animating you right now |
/dmzef set <setting> <value> |
Changes a setting immediately |
/dmzef list |
Lists every setting you can change |
/dmzef dump |
Saves a debug file to attach to bug reports |
Settings you might want:
combosInAir(default on): chain combos while flying.epicFightOwnsWholeBattleMode(default off): let Epic Fight animate unarmed movement too.enabled(default on): turn the animation bridge off while keeping both mods loaded.
| ★★★★★ | KNOWN LIMITS |
- DragonMineZ's player model has no elbow or knee bones, so arms and legs stay straight during Epic Fight animations.
- You always see your DragonMineZ model. Epic Fight's own player model is never shown.
- Add-on items that Epic Fight doesn't treat as weapons won't switch to Epic Fight animations.
- Damage and stamina balance between the two mods is not changed.
- Tested in singleplayer.
| ★★★★★★ | REPORTING BUGS |
This is a beta, so bug reports are a big help. If you get a crash, a broken or frozen animation, or anything else that looks wrong, please report it in the comments and include:
- Your crash report (from the
crash-reportsfolder) orlogs/latest.log - The file from
/dmzef dump, if the game still runs - What you were doing when it happened, and which other mods you have installed
| ★★★★★★★ | CREDITS |
This mod only connects the two. The real work is theirs, so go support the originals:
| MOD | AUTHOR(S) |
| DragonMineZ | Yuseix300 & ezShokkoh |
| Epic Fight | Yesman (maninthe_home) |
| GeckoLib | Gecko, Eliot, AzureDoom, DerToaster, Tslat, Witixin |
Not affiliated with or endorsed by the DragonMineZ or Epic Fight teams. DragonMineZ blocks Epic Fight on purpose, so while this mod is installed, please report problems here, not to them.
| ★★★★★★★ All seven gathered. Time to power up. |
