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DragonMineZ – Breakthrough Flight

πŸ’₯ Fly through mountains, walls and the ground at full speed. This Addon turns high-speed Search Flight into a destructive Dragon Ball-style breakthrough mode with full server configuration, protection support and a personal X-Menu toggle.
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DragonMineZ - Breakthrough Flight 1.0.3

File nameDragonMineZ-Breakthrough-Flight-1.0.3.jar
Uploader
Batu07Batu07
Uploaded
Oct 10, 2026
Downloads
1.0K
Size
53.0 KB
Mod Loaders
Forge
File ID
9123995
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragonminez-breakthrough-flight-1738014:9123995")

Learn more aboutΒ Curse Maven

What's new

πŸ†• Changelog – 1.0.3

✈️ Search Flight Ground Fix

This release fixes the final major issue with Breakthrough Flight:

Search Flight can no longer automatically disable itself just because the player's feet touch the ground while Breakthrough is active.

The previous implementation could still lose protection when collision reset the player's native Sprint state or when movement dropped to zero.

Changed

  • Automatic DragonMineZ landing shutdown is now blocked directly while Breakthrough is active.
  • Ground protection no longer depends on current movement speed.
  • Ground protection no longer depends on successful block breaking.
  • Ground protection no longer depends on native isSprinting() remaining true after collision.
  • Held Sprint input is used correctly.
  • Held Ki Charge input is used correctly.
  • Search Flight can remain active indefinitely while valid Breakthrough inputs are held.
  • Removed the old time-limited ground protection behavior.
  • Manual Flight disabling still works normally.
  • Energy-related and other legitimate DragonMineZ shutdown paths remain untouched.

Improved

  • Better behavior in 2-block-high tunnels.
  • Better floor contact handling.
  • Better ceiling contact handling.
  • Better behavior while completely blocked.
  • Better Bedrock collision behavior.
  • Improved client/server ground-state synchronization.

Verified

  • 600+ ticks inside tight tunnels.
  • 400+ ticks of zero movement.
  • 600+ consecutive ticks with client onGround=true.
  • Bedrock collision for over 30 seconds without Search Flight being disabled.
  • Integrated Server with and without Noea.
  • Dedicated Server with and without Noea.
  • No unexpected automatic FlyToggleC2S(false) while Breakthrough is valid. ABSCHLUSSBERICHT

πŸ†• Changelog – 1.0.2

  • Added improved Breakthrough intent tracking.
  • Added Ground Exit protection.
  • Added remembered breakthrough direction for short collision stalls.
  • Improved downward terrain breakthrough.
  • Improved 2-block tunnel handling.
  • Improved server-authoritative flight-state synchronization.

πŸ†• Changelog – 1.0.1

  • Fixed Search Flight being immediately disabled when touching the ground during downward Breakthrough.
  • Added targeted DragonMineZ Search Flight landing handling.
  • Improved body-extent detection for downward sweeps.

πŸš€ Changelog – 1.0.0

Initial Release

  • Added Breakthrough Flight.
  • Search Flight + Sprint + Ki Charge default activation.
  • Break through walls, mountains and terrain.
  • Downward and upward breakthrough.
  • 3Γ—3 default tunnel.
  • Personal X-Menu toggle.
  • Full server config.
  • Admin commands.
  • Player commands.
  • No block drops by default.
  • Hard Bedrock protection.
  • Spawn/region protection handling.
  • BlockEntity protection.
  • High-speed sweep system.
  • Server-side authority.
  • Performance limits.
  • Particle and sound effects.
  • Search Flight support.
  • Optional Combat Flight support.
  • Noea compatibility.
  • FallingTree compatibility.
  • Vein Mining compatibility.

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