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DragonMine Z: Sparking

Bring Dragon Ball to life with dynamic story encounters, unique racial origins, evolving fighters, new transformations and powerful ki techniques.
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dmzsparking-1.5.0.7.jar

File namedmzsparking-1.5.0.7.jar
Uploader
rfYamirfYami
Uploaded
Oct 30, 2026
Downloads
257
Size
86.1 MB
Mod Loaders
Forge
File ID
9372547
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragonmine-z-sparking-1663613:9372547")

Learn more about Curse Maven

What's new

1.5.0.7

Fixed

  • Future Saga starts again – the quests after Super Perfect Cell showed "Dimension: Earth (currently in Earth)" in red although you stood on Earth. They play in Trunks' future: the quest page now says Future Earth and tells you the way – right-click Trunks at his time machine and ride there.
  • Defeated quest enemies always count – when your companion landed the last blow, or the enemy blew itself up, the goal stayed at 0/1 and you were asked to summon it again (Yajirobe, Chaos and others). Now it counts for you.
  • Claim Reward only when there is one – the quest pages offered a reward for your current difficulty that DragonMineZ doesn't pay, because it pays by the difficulty you finished the quest on. They now match DragonMineZ, and Claim All shows whenever something is really waiting.
  • Changing your difficulty with a wish works – after the wish, the Story, Side Quests and Movies pages always show the button to choose your new difficulty, also while a quest is running and tracked.
  • Wish screen with Overhaul – the Passive Reset wish now also tells you that Overhaul resets its own racial passives with it.
  • Whis' W2 Signals is fair and tells you every mistake – HALT no longer counts coasting to a stop or a small nudge as moving, it is judged from where you stopped, and every mistake (moved during HALT, too late, too slow) now shows on screen with your count, so a failed attempt is never a surprise.
  • No more Earth people piled up on Namek – Videl, Launch, Oolong, Goten, Chi-Chi and others were set beside the Namek arc's Krillin, Gohan and Vegeta, and the grown-up Gohan showed inside young Gohan. They stay on Earth now, the helpers stay unseen, and the ones already standing on Namek are removed.
  • Fighters keep their distance – fighters who come to meet you, and a master with their student, no longer stand inside each other.
  • Fighters' power matches what you see – the fighter list and profile showed their base power while the bar above them showed the power of their current form (ten times as much). Both now show the same.
  • Stats hexagon with Overhaul – uses Overhaul's own curve, so the shape is no longer a dot in the middle at high levels.
  • Orange: no dark box while charging Ki – the Orange symbol on your back cut a dark square out of the aura while you charged Ki; it now steps aside while the aura is up.
  • Forms page easier to read – the world behind the form tree is slightly darkened.

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