DragonMineZ Plus 1.1.6
Curse Maven Snippet
What's new
1.1.6
Planets stopped being pictures. Every world is now a solid you can fly over, under and into, sitting at a real place in a real space. The seven Super Dragon Balls are out there to find, King Zuno knows the words, and Super Shenron answers them.
Requires DragonMineZ 2.1.3+ on Minecraft 1.20.1 (Forge).
Added
- The Super Dragon Balls. Seven of them, scattered across deep space as solid spheres you can actually reach. Grab one by right-clicking it and tow it home, or track them with the new Super Dragon Radar. After a wish is granted the seven scatter again and turn to stone.
- Super Shenron. Speak the words and he rises in front of you, wherever you are standing.
- King Zuno, a rendered NPC who tells you the summoning phrase if you ask him. He can memorise his ki signature so you can reach him by Instant Transmission, and if he dies he can be wished back.
- Every planet is a solid body. A world is no longer a picture at a bearing with an invisible column around it. It has a shape, a size and a height, it draws at the size it actually is, and you can fly over it, under it and into it. What you can see and what you can hit are the same object.
- Life Support Units and Thermal Regulators. A powered block seals a room and fills it with air; another holds that room at a temperature you dial in. Both have a screen showing power, seal state and status, and DragonMineZ energy cables can power them, so an existing base feeds one without new infrastructure.
- Seamless ascent. Climbing away from a planet fades its sky into the sky above it, with the world you left hanging beneath you, and you arrive in the sky you were already looking at. No loading box, no cut.
- Suns you can reach. A star has a visible body separate from the core that kills you for it, draws at its real size with a shader corona, and can be flown into.
- A real sky. A painted Milky Way behind a sparser star field, distant solar systems rendered as tinted galaxies that fade as you approach them, and hyperspace streaks that travel during a jump while the galaxies stay faintly visible so you can still steer.
- Pod auto-pilot. Set a destination and the pod flies you there, including to the debris of a world that no longer exists. Pods can also now reach dimensions that have no route through space.
- New aura options. A selectable notched flame column type, per-type animation rates, and control over the aura spark crackle.
- Battle power readouts. Pool-relative battle power for mobs, saga bosses and players, shown with health.
- A wish system with limits.
/dmzplus wishesreads out and resets what has been granted, and each wish can carry a per-world grant limit. - Hyperbolic Time Chamber key options.
consumeKeyturns the key into a reusable pass instead of a one-shot, andaddKeyWishwithmaxKeyWishescontrols whether Shenron grants keys at all. - Planet Cereal has plains and forests, a wrapped spherical surface map, and its own gradient sky. The Cerealian Dragon Radar is craftable.
- Datapack control over bodies. A planet declares the space it occupies, how high it sits, and what its debris is made of.
Changed
- Orbits are gone. Every planet is entered directly from deep space. There is no intermediate layer in either direction.
- The map is compact. Every world sits within about 10,000 blocks of the centre, and the distance scale genuinely zooms the map rather than stretching it out of shape.
- Deep space has vertical room, one sky across Universe 7 rather than one per system, and galaxies at half their previous size.
- You leave a planet upward and arrive outside the body you left, on the side you left by.
- The ascension threshold is Y 700, down from Y 1200, and the descent is longer so the planet has time to render on the way down.
- A dying planet detonates and is eaten by the damage, painted onto the planet itself rather than onto a billboard in front of it. Its debris field has real gravity, so the rubble has a top.
- Sky bodies render as cubes by default, with a client setting to change that, and the voice module now ships switched off.
Fixed
- One unregistered dragon ball no longer crashes the game.
- The dragon radar works on planets other than Earth and Namek, and the Earth radar shows its own tooltip again.
- Breaking a Cerealian dragon ball drops it again.
- A pod can launch again, from every planet, and no longer keeps moving while the game is paused or gets reclaimed by the planet it just left.
- Arriving on Earth, Namek or Heaven no longer ejects you instantly.
- Ki attacks work everywhere in deep space.
- A planet no longer rotates with you as you climb over it, takes damage from beside it rather than only from above, and cannot sit so near the world edge that it draws in two halves.
- Evacuating a destroyed planet no longer flings you to the top of deep space.
- Rage plays the transform sound when it unlocks Super Saiyan.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include