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Dragon Mine Z: Combat Remade

Every Dragon Mine Z enemy gets real stats, real scaling, and real danger — from Elite mobs and massive zone bosses to whole regions of the map that get tougher the longer you fight in them.
## 🎮 Feature Overview

 

- 💪 **Real stats on every enemy** — no more flat, identical mobs. Every DMZ hostile gets its own rolled stat sheet.
- ⚖️ **Enemies that scale with you** — mobs stay a real threat no matter how strong you get.
- ✨ **Elite enemies** — rare, tougher variants with a bonus combat trait and a glowing aura.
- 🗺️ **Danger Zones** — the world beyond spawn is carved into zones that get more dangerous the more you fight in them.
- 👹 **Massive Zone Bosses** — 5x-scaled bosses gate each zone's next danger tier.
- 🎁 **Exclusive high-tier loot** — roll-based stat capsules that only drop in the hardest zones.
- 🐉 **New Dragon Ball wishes** — ask Shenron or Porunga to raise or lower every zone's danger.
- ⏳ **Zones cool down over time** — abandoned zones naturally simmer back down.
- 🌍 **Danger beyond the Overworld** — Namek, the Sacred Kai Planet, and (optionally) six DragonMineZ Plus planets all get the full treatment.
- 🗺️ **Xaero's Map integration** — zone borders and danger levels shown right on your map, if installed.
- ⚙️ **Everything is configurable** — every number above can be tuned or disabled in the config.

 

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## 📖 Full Description

 

**DragonMineZ gives you an incredible progression system — Battle Power, transformations, ki
techniques, the works. But its enemies never got the memo.** Every Saibaman, Frieza Soldier, Red
Ribbon grunt, and dinosaur in the world uses the same flat, hand-tuned stats regardless of how
strong you've become. **DMZ Combat Remade fixes that**, and then builds a whole danger-scaling
world around the fix.

 

### 💪 Real Stats, Every Enemy

 

Every hostile DMZ mob — Saibamen, Red Ribbon soldiers and robots, Frieza Soldiers, dinosaurs,
sabertooths, and more — now rolls its own individual six-stat sheet, the same six stats you invest
in as a player: **Strength, Strike Power, Resistance, Vitality, Ki Power, and Energy**. No two
spawns are identical, and every one of those stats actually matters in the fight, from how hard
they hit to how much punishment they can take.

 

### ⚖️ Power That Scales With You

 

Forget outgrowing the early-game mobs. Enemies spawn scaled to be at or above your own Battle
Power, so the game never goes stale — the exact same dinosaur that was a non-issue at low power
will still make you work for it once you've transformed and grown.

 

### ✨ Elite Enemies

 

Every spawn has a chance to roll as an **Elite** — a noticeably stronger version of the base
enemy with a bonus combat trait rolled from three options: extra raw power, extra defense, or
extra speed. Elites are visibly marked with a glowing aura effect (the same real aura visual used
for player transformations) so you can spot the tougher fight before you're in it.

 

### 🗺️ Danger Zones

 

Travel far enough from spawn and the world stops being one flat difficulty. It's carved into
independent **zones** — each one starts easy and heats up the more it gets fought in, climbing
through five escalating danger tiers. A zone you've been grinding for hours will feel very
different from one you've never set foot in. Right around spawn (2000 blocks by default,
adjustable) stays a safe starting area, so new characters never get thrown into the deep end.

 

### 👹 Massive Zone Bosses

 

Push a zone's danger to the edge of its current tier and a **zone boss** spawns to gate the next
one — a massive enemy, rendered at 5x normal size and noticeably stronger
than anything else that zone has thrown at you. Beat it, and that zone unlocks its next, harder
tier.

 

### 🎁 Exclusive High-Tier Loot

 

Once a zone reaches its highest danger tiers, kills have a chance to drop **Zone Capsules** —
roll-based stat-bonus items exclusive to this mod, with better odds and bigger stat rolls from
Elites.This is genuinely end-game-tier loot, not something you'll casually farm.

 

### 🐉 New Dragon Ball Wishes

 

Two new wishes join Shenron's and Porunga's lists: one to lower every zone's danger tier by one,
and one to raise every zone up a tier instead — a real, working addition to DMZ's own wish system,
no extra setup required.

 

### ⏳ Zones Cool Down Over Time

 

A zone that's been left alone long enough will naturally drop back down a danger tier on its own
— the game doesn't just get permanently harder everywhere forever. Set foot back in it, even for
a moment, and the cooldown resets.

 

### 🌍 Danger Beyond the Overworld

 

The full zone/danger system isn't Overworld-only. **Namek** and the **Sacred Kai Planet** get
their own independent zones populated with enemies that actually fit those worlds. If you also
run **DragonMineZ Plus**, its six ground planets get the same treatment too — and unlike the
Overworld, there's no safe starting ring out there at all. Danger from the moment you land.

 

### 🗺️ Xaero's Map Integration

 

If you use Xaero's Minimap/World Map, zone boundaries and their current danger level are drawn
right on your map, so you always know what you're walking into before you get there. Fully
optional — the mod works fine without Xaero installed.

 

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## 📋 Requirements

 

- **Minecraft** 1.20.1
- **Forge** 47.4.10 or newer
- **DragonMineZ** 2.1 or newer (required — this is a DMZ addon, not a standalone mod)
- **GeckoLib** (already required by DragonMineZ itself)

 

## 🔧 Optional Integrations

 

- **Xaero's Minimap / World Map** — enables the zone-boundary map overlay. Not required.
- **DragonMineZ Plus** — enables the zone/danger system on its six ground planets. Not required.

 

## ⚙️ Fully Configurable

 

Every number mentioned above — spawn scaling, Elite odds and bonuses, zone sizes and danger
curves, boss stats and size, loot odds and rolls, decay timing, and more — lives in the config
file and can be tuned or turned off entirely. Nothing here is locked in.

 

## 🛠️ Admin Commands

 

A small set of op-only commands for server owners and testing:

 

- `/dmzcombatremade purge` — clears out managed mobs in your current dimension.
- `/dmzcombatremade inspect` — dumps the full stat sheet of the nearest managed mob.
- `/dmzcombatremade zoneheat` — reports your current zone's live danger reading.
- `/dmzcombatremade zonereset` — resets your current zone back to its starting state.
- `/dmzcombatremade zoneup add <levels>` / `zoneup all <levels>` — raises one zone (or every zone) by a set number of danger tiers.
- `/dmzcombatremade zonedown all <levels>` — lowers every zone by a set number of danger tiers.
- `/dmzcombatremade xaerooverlay` — toggles the Xaero map overlay on/off.

AI Generation was used for this Post & for Coding purposes.

Warning: I highly reccomend you run this with your TP Multiplier at Default. any adjustments above and you're looking at insane TP gains in the higher Tiers of zones.

The Dragon Mine Z: Combat Remade Team

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