## 🎮 Feature Overview
- 💪 **Real stats on every enemy** — no more flat, identical mobs. Every DMZ hostile gets its own rolled stat sheet.
- ⚖️ **Enemies that scale with you** — mobs stay a real threat no matter how strong you get.
- ✨ **Elite enemies** — rare, tougher variants with a bonus combat trait and a glowing aura.
- 🗺️ **Danger Zones** — the world beyond spawn is carved into zones that get more dangerous the more you fight in them.
- 👹 **Massive Zone Bosses** — 5x-scaled bosses gate each zone's next danger tier.
- 🎁 **Exclusive high-tier loot** — roll-based stat capsules that only drop in the hardest zones.
- 🐉 **New Dragon Ball wishes** — ask Shenron or Porunga to raise or lower every zone's danger.
- ⏳ **Zones cool down over time** — abandoned zones naturally simmer back down.
- 🌍 **Danger beyond the Overworld** — Namek, the Sacred Kai Planet, and (optionally) six DragonMineZ Plus planets all get the full treatment.
- 🗺️ **Xaero's Map integration** — zone borders and danger levels shown right on your map, if installed.
- ⚙️ **Everything is configurable** — every number above can be tuned or disabled in the config.
---
## 📖 Full Description
**DragonMineZ gives you an incredible progression system — Battle Power, transformations, ki
techniques, the works. But its enemies never got the memo.** Every Saibaman, Frieza Soldier, Red
Ribbon grunt, and dinosaur in the world uses the same flat, hand-tuned stats regardless of how
strong you've become. **DMZ Combat Remade fixes that**, and then builds a whole danger-scaling
world around the fix.
### 💪 Real Stats, Every Enemy
Every hostile DMZ mob — Saibamen, Red Ribbon soldiers and robots, Frieza Soldiers, dinosaurs,
sabertooths, and more — now rolls its own individual six-stat sheet, the same six stats you invest
in as a player: **Strength, Strike Power, Resistance, Vitality, Ki Power, and Energy**. No two
spawns are identical, and every one of those stats actually matters in the fight, from how hard
they hit to how much punishment they can take.
### ⚖️ Power That Scales With You
Forget outgrowing the early-game mobs. Enemies spawn scaled to be at or above your own Battle
Power, so the game never goes stale — the exact same dinosaur that was a non-issue at low power
will still make you work for it once you've transformed and grown.
### ✨ Elite Enemies
Every spawn has a chance to roll as an **Elite** — a noticeably stronger version of the base
enemy with a bonus combat trait rolled from three options: extra raw power, extra defense, or
extra speed. Elites are visibly marked with a glowing aura effect (the same real aura visual used
for player transformations) so you can spot the tougher fight before you're in it.
### 🗺️ Danger Zones
Travel far enough from spawn and the world stops being one flat difficulty. It's carved into
independent **zones** — each one starts easy and heats up the more it gets fought in, climbing
through five escalating danger tiers. A zone you've been grinding for hours will feel very
different from one you've never set foot in. Right around spawn (2000 blocks by default,
adjustable) stays a safe starting area, so new characters never get thrown into the deep end.
### 👹 Massive Zone Bosses
Push a zone's danger to the edge of its current tier and a **zone boss** spawns to gate the next
one — a massive enemy, rendered at 5x normal size and noticeably stronger
than anything else that zone has thrown at you. Beat it, and that zone unlocks its next, harder
tier.
### 🎁 Exclusive High-Tier Loot
Once a zone reaches its highest danger tiers, kills have a chance to drop **Zone Capsules** —
roll-based stat-bonus items exclusive to this mod, with better odds and bigger stat rolls from
Elites.This is genuinely end-game-tier loot, not something you'll casually farm.
### 🐉 New Dragon Ball Wishes
Two new wishes join Shenron's and Porunga's lists: one to lower every zone's danger tier by one,
and one to raise every zone up a tier instead — a real, working addition to DMZ's own wish system,
no extra setup required.
### ⏳ Zones Cool Down Over Time
A zone that's been left alone long enough will naturally drop back down a danger tier on its own
— the game doesn't just get permanently harder everywhere forever. Set foot back in it, even for
a moment, and the cooldown resets.
### 🌍 Danger Beyond the Overworld
The full zone/danger system isn't Overworld-only. **Namek** and the **Sacred Kai Planet** get
their own independent zones populated with enemies that actually fit those worlds. If you also
run **DragonMineZ Plus**, its six ground planets get the same treatment too — and unlike the
Overworld, there's no safe starting ring out there at all. Danger from the moment you land.
### 🗺️ Xaero's Map Integration
If you use Xaero's Minimap/World Map, zone boundaries and their current danger level are drawn
right on your map, so you always know what you're walking into before you get there. Fully
optional — the mod works fine without Xaero installed.
---
## 📋 Requirements
- **Minecraft** 1.20.1
- **Forge** 47.4.10 or newer
- **DragonMineZ** 2.1 or newer (required — this is a DMZ addon, not a standalone mod)
- **GeckoLib** (already required by DragonMineZ itself)
## 🔧 Optional Integrations
- **Xaero's Minimap / World Map** — enables the zone-boundary map overlay. Not required.
- **DragonMineZ Plus** — enables the zone/danger system on its six ground planets. Not required.
## ⚙️ Fully Configurable
Every number mentioned above — spawn scaling, Elite odds and bonuses, zone sizes and danger
curves, boss stats and size, loot odds and rolls, decay timing, and more — lives in the config
file and can be tuned or turned off entirely. Nothing here is locked in.
## 🛠️ Admin Commands
A small set of op-only commands for server owners and testing:
- `/dmzcombatremade purge` — clears out managed mobs in your current dimension.
- `/dmzcombatremade inspect` — dumps the full stat sheet of the nearest managed mob.
- `/dmzcombatremade zoneheat` — reports your current zone's live danger reading.
- `/dmzcombatremade zonereset` — resets your current zone back to its starting state.
- `/dmzcombatremade zoneup add <levels>` / `zoneup all <levels>` — raises one zone (or every zone) by a set number of danger tiers.
- `/dmzcombatremade zonedown all <levels>` — lowers every zone by a set number of danger tiers.
- `/dmzcombatremade xaerooverlay` — toggles the Xaero map overlay on/off.
AI Generation was used for this Post & for Coding purposes.
Warning: I highly reccomend you run this with your TP Multiplier at Default. any adjustments above and you're looking at insane TP gains in the higher Tiers of zones.
AI Generation was used for this Post & for Coding purposes.
Warning: I highly reccomend you run this with your TP Multiplier at Default. any adjustments above and you're looking at insane TP gains in the higher Tiers of zones.

