Adds real terrain destruction, aura visuals, and Battle-Power-driven size scaling to Dragon Mine Z transformations — makes powering up actually feel like it's shaking the world around you.
Terrain Destruction
Three ways to crack the ground open, all scaled by your Battle Power:
- Charging a transformation (holding the transform key) gradually craters the ground beneath you as your power builds.
- Completing a transformation — instant or charged — carves that same crater immediately.
- Releasing built-up ki from empty cracks the ground as your power surges.
Craters are bounded (configurable width/depth caps), respect claimed land automatically (FTB Chunks compatible via DMZ's own permission system), and grant flight so you don't fall through your own hole.
Aura Control
Your aura turns on and stays on the moment you transform — instant or charged — and shuts back off when you power down.
Battle-Power Size Scaling
Your character visibly bulks up as your base Battle Power grows, maxing out around 1,000,000. Purely visual and width-only, and deliberately unaffected by whatever form is currently active — your build reflects your invested strength, not a temporary transformation.
Requirements
- Dragon Mine Z 2.1+
- GeckoLib (already required by DMZ — nothing extra to install)
Configuration
Fully configurable: destruction (radius/depth/cooldowns) is per-world server config, size scaling is instance-level client config. Both retune live, no update required.
AI Generation was used for this Post & for Coding purposes.

