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Dragon Block Zero S Client Core

An essential client mod for the official JinGames DBC Server.
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Zero_S_Mod-2.1.3.jar

File nameZero_S_Mod-2.1.3.jar
Uploaded
Sep 29, 2026
Downloads
23
Size
574.6 KB
Mod Loaders
Forge
File ID
9009176
Type
R
Release
Supported game versions
  • 1.7.10

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dragon-block-zero-s-client-core-1717566:9009176")

Learn more about Curse Maven

What's new

Zero S Mod 2.1.3

Changes since 1.0.0

This release represents a major expansion of Zero S Mod, bringing several previously separate Zero S systems into one mod and adding new scripting, interface, configuration, and world-building features.

DBC Ki attacks and scripting

  • Added configurable hardening for DBC Ki attacks to prevent invalid, orphaned, unloaded, or excessive attack entities from causing problems.
  • Added configurable limits for Ki attacks and barrages by owner and chunk, along with lifetime, collision, explosion, motion, and size safeguards.
  • Added safer Ki power calculations and synchronized custom attack state and colors between server and client.
  • Added scripting methods for creating, inspecting, and controlling Ki attacks and living-entity Ki data.
  • Added Instant Transmission script methods and an event hook for intercepting or customizing Instant Transmission behavior.
  • Added ZeroS API documentation and in-game autocomplete definitions for the new scripting features.

Custom Zero S player tab

  • Added a custom tab overlay showing player name, race, class, current form, level, TP, core DBC stats, and form multipliers.
  • Added Spirit Control integration showing equipped abilities, unlock/armed state, and a spirit gauge.
  • Added configurable player form path display based on unlocked forms, including custom names, colors, and formatting.
  • Corrected custom race names in places where the original CustomNPC interface displayed the underlying DBC race.

Administration and editor interfaces

  • Added /zsmod racestats, an operator GUI for editing saved DBC race and class stat multipliers safely in game rather than editing the configs in the server files. A server restart is still required before those edits affect live stats.
  • Moved the Rebirth and DBC Armor editor GUIs into ZeroSMod with synchronized client/server data handling.
  • Added automated Saiyan mastery merging and /zsmod saiyanmerge [player] as a manual fallback.
  • Added /zsmod help with permissions-aware command listings and tab completion.
  • Expanded /zsmod reload to reload and synchronize biome visuals, dimensions, Ki safeguards, paths, and weapon settings.

Biomes, dimensions, blocks, and liquids

  • Reworked biome handling into a configurable visual-biome system for WorldEdit and server builds; these biomes do not generate naturally.
  • Added server-to-client synchronization for biome colors, fog colors, fog strength, and related visual settings.
  • Added configurable custom dimensions, including custom world providers, visibility handling, and sky rendering.
  • Added custom blocks and textures
  • Added and reorganized animated liquid blocks.
  • Refactored block, liquid, biome, and dimension registration for more reliable startup and configuration loading.

GUI, keybind, and configuration improvements

  • Merged the Zero S keybind functionality into ZeroSMod, including Spirit Control menu and ability keybinds.
  • Added custom chest GUI textures and support for changing registered GUI textures.
  • Improved custom chest and anvil handling, including real inventory display support and a Private Vault usability fix.
  • Added the dedicated SPC GUI texture and supporting client/server packets.
  • Consolidated configuration loading and added automatic configuration synchronization where needed.
  • Added exact client/server version matching to prevent incompatible ZeroSMod builds from joining each other.

Weapon System (WIP)

  • Lots back end work has been done to prepare for our custom weapon system handling. This feature is to remain disabled for now.

Fixes and polish

  • Fixed unregistered fluid crashes, fluid animation metadata, biome configuration values, and fog-strength handling.
  • Removed obsolete code and the old tournament keybind while reorganizing packets, GUI scheduling, biome handling, and configuration code.

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