Description
### Short description
Lean left/right to peek around corners without fully exposing yourself. Server-authoritative and frame-interpolated, so **what you see is what gets hit** — your rendered lean and the server's hit judgment use the same angle. Works on its own, and automatically meshes with hitbox and gun mods when present.
### Features
- **Peek leaning** — tilt your upper body left/right (default **Q/E**). First-person camera rolls and slides sideways to look past cover.
- **Server-synced, deterministic** — only the target direction is networked; both sides ease to the same angle. Render (client) and hit detection (server) stay in lockstep.
- **Wall damping** — leaning toward a nearby wall smoothly reduces the angle so your head never clips through blocks.
- **HOLD / TOGGLE input modes** — hold the key, or tap to toggle. Switchable in-game (config: `config/doxlean/lean.json`).
- **Addon-friendly** — standalone by design. With a hitbox engine installed, your hitbox follows the lean. With plain TACZ, the bullet origin follows the lean so your shots leave from where you're actually aiming (DoxLean provides this itself; DoxAmmo takes over if installed). Gun-tuck follows the lean when a taczadditions-style setup is present.
### Requirements
- **DoxCore** (required library).
### Controls
- Lean Left / Lean Right — default **Q** / **E** (rebindable). ⚠️ These overlap vanilla Drop(Q)/Inventory(E); rebind either side if you keep vanilla defaults.
- Toggle Lean Input Mode — unbound by default.
***All projects were produced using AI.***




