DoxAmmo (TaCZ)

TACZ ammo types, custom magazines, body armor, and per-part gun damage.
스크린샷 2026-07-25 173613.png

스크린샷 2026-07-25 173613.png

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Description

### Short description
A **TACZ gun extension**: ammo types with distinct **damage / armor-penetration / incendiary** profiles (FMJ, HP, AP, incendiary, shotgun pellets…), **custom magazines** that hold an ordered queue of rounds (load by right-click, eject to recover), **bullet-resistant armor** (vests & helmets), and a **per-part gun-hit pipeline** (headshot & limb multipliers, armor penetration, effect application). With **DoxHitbox** installed, hits resolve to precise body parts; with **DoxPartHealth**, damage is routed to per-limb HP. Weapon-arm blackout debuffs (spread/recoil/tremor) read through **DoxEffect**. Requires DoxCore, DoxEffect, TACZ, GeckoLib, MultiHitboxLib, LrTactical and PlayerAnimator.

### Features
- **Ammo types** (`ammo_config.json`, hot-editable) — per-caliber base damage × per-type multiplier, armor pen, fire ticks.
- **Custom magazines** — queue-based load/eject, GeckoLib magazine models/animations, ext-mag capacity indicator.
- **Body armor** — vests/helmets with reduction + durability, integrated with the gun-damage pipeline.
- **Per-part gun damage** — headshot/limb multipliers via DoxHitbox (falls back to 1.0 without it), routes to DoxPartHealth when present.
- **Favor-the-shooter** OBB bullet resolution (client-simulated claim), TACZ reload/consume hooks, gun-pose → hitbox bridge.
- **Hit markers** — an on-screen marker when your shot connects (server-confirmed).

### Requirements
- DoxCore, DoxEffect, **TACZ**, GeckoLib, MultiHitboxLib (all required). DoxHitbox/DoxPartHealth optional.


***All projects were produced using AI.***

The DoxAmmo (TaCZ) Team

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