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DoxAmmo (TaCZ)

TACZ ammo types, custom magazines, body armor, and per-part gun damage.
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doxammo-2.0.0.jar

File namedoxammo-2.0.0.jar
Uploader
Doxa97Doxa97
Uploaded
Aug 20, 2026
Downloads
88
Size
4.9 MB
Mod Loaders
NeoForge
File ID
8690272
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:doxammo-tacz-1620537:8690272"

Learn more about Curse Maven

What's new

2.0.0 — Minecraft 1.21.1 / NeoForge

Rebuilt gun tooltips. Type, description and stats are separate lines, and every
stat has a bar, so you read how much before you read the number. Attachments show
what they change, in place. TACZ's own +/- attachment lines are removed. Gun types
and fire modes are translated into 20 languages; unknown values are shown as-is.

The magazine is now its own panel beside the tooltip instead of a line inside it.
Guns that do not take magazines — pump shotguns, bolt actions — show the shells.
The empty-state text is translated too.

Fixed: none of our ammo or magazines appeared in the gun smith table. TACZ's packs
name their tabs without a namespace, and all 310 of our recipes were prefixing
"tacz:", which put them in tabs that do not exist.

Fixed: TACZ's own default-pack ammo no longer shows in the gun smith table, so only
this mod's ammo is craftable there.

Removed the weapon movement-speed penalty. Aim-down-sights slowdown is unchanged.

Fixed the mixed-ammo queue: rounds now leave the magazine in the order you loaded
them, including the chambered round.

Balance: damage that has an attacker — bullets, melee, mob attacks — no longer grants
invulnerability frames. Environmental damage (falling, suffocation, fire) still does.

Requires DoxCore 2.x, DoxEffect 2.x, TACZ and GeckoLib. LrTactical and PlayerAnimator
are no longer required on this line.