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DoxAmmo (TaCZ)

TACZ ammo types, custom magazines, body armor, and per-part gun damage.
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doxammo-2.0.0.jar

File namedoxammo-2.0.0.jar
Uploader
Doxa97Doxa97
Uploaded
Aug 20, 2026
Downloads
87
Size
4.9 MB
Mod Loaders
NeoForge
File ID
8690272
Type
R
Release
Supported game versions
  • 1.21.1

Curse Maven Snippet

NeoForge

implementation "curse.maven:doxammo-tacz-1620537:8690272"

Learn more about Curse Maven

What's new

2.0.0 — Minecraft 1.21.1 / NeoForge

Rebuilt gun tooltips. Type, description and stats are separate lines, and every
stat has a bar, so you read how much before you read the number. Attachments show
what they change, in place. TACZ's own +/- attachment lines are removed. Gun types
and fire modes are translated into 20 languages; unknown values are shown as-is.

The magazine is now its own panel beside the tooltip instead of a line inside it.
Guns that do not take magazines — pump shotguns, bolt actions — show the shells.
The empty-state text is translated too.

Fixed: none of our ammo or magazines appeared in the gun smith table. TACZ's packs
name their tabs without a namespace, and all 310 of our recipes were prefixing
"tacz:", which put them in tabs that do not exist.

Fixed: TACZ's own default-pack ammo no longer shows in the gun smith table, so only
this mod's ammo is craftable there.

Removed the weapon movement-speed penalty. Aim-down-sights slowdown is unchanged.

Fixed the mixed-ammo queue: rounds now leave the magazine in the order you loaded
them, including the chambered round.

Balance: damage that has an attacker — bullets, melee, mob attacks — no longer grants
invulnerability frames. Environmental damage (falling, suffocation, fire) still does.

Requires DoxCore 2.x, DoxEffect 2.x, TACZ and GeckoLib. LrTactical and PlayerAnimator
are no longer required on this line.

This mod has no additional files