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DoxAmmo (TaCZ)

TACZ ammo types, custom magazines, body armor, and per-part gun damage.
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doxammo-1.0.2.jar

File namedoxammo-1.0.2.jar
Uploader
Doxa97Doxa97
Uploaded
Jul 25, 2026
Downloads
13
Size
4.8 MB
Mod Loaders
Forge
File ID
8508129
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:doxammo-tacz-1620537:8508129")

Learn more about Curse Maven

What's new

Added
- Hit markers (red = headshot / white = other). When a gun hit lands, a short X marker
  fades in around the crosshair — red for headshots, white otherwise, red taking priority
  during sustained fire. Shared by every hit path (humanoid, non-humanoid, melee).

Fixed
- Restored per-part gun hits on non-humanoid mobs (cows, chickens, etc.). They used to read
  as "no part" past the vanilla hitbox; now they run through the same shot-authoritative
  claim path as humanoids, so damage follows the part you see. Aiming into empty space past
  the model deals no damage (pass-through), and a head sticking out past the vanilla AABB
  registers correctly. Requires DoxHitbox; without it, part multiplier stays 1.0.

Changed
- Split judgment from damage. All bullet-hit resolution (humanoid OBB, non-humanoid captured
  parts, melee pick) moved to DoxHitbox; DoxAmmo now only applies damage, per-part multipliers,
  armor penetration, incendiary and the hit marker. No effect on external guns/mods.

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