doxammo-1.0.2.jar
Curse Maven Snippet
What's new
Added
- Hit markers (red = headshot / white = other). When a gun hit lands, a short X marker
fades in around the crosshair — red for headshots, white otherwise, red taking priority
during sustained fire. Shared by every hit path (humanoid, non-humanoid, melee).
Fixed
- Restored per-part gun hits on non-humanoid mobs (cows, chickens, etc.). They used to read
as "no part" past the vanilla hitbox; now they run through the same shot-authoritative
claim path as humanoids, so damage follows the part you see. Aiming into empty space past
the model deals no damage (pass-through), and a head sticking out past the vanilla AABB
registers correctly. Requires DoxHitbox; without it, part multiplier stays 1.0.
Changed
- Split judgment from damage. All bullet-hit resolution (humanoid OBB, non-humanoid captured
parts, melee pick) moved to DoxHitbox; DoxAmmo now only applies damage, per-part multipliers,
armor penetration, incendiary and the hit marker. No effect on external guns/mods.
This mod has no additional files

