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Doorways

Wide articulated doors for Minecraft 26.2 — 1 to 4 blocks wide, 2 tall. 200 doors in five styles: solid, glazed, all-glass, saloon and bookshelf. Fabric and NeoForge.
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0.2.0+neoforge

File namedoorways-neoforge-0.2.0.jar
Uploader
itsshoonitsshoon
Uploaded
Aug 30, 2026
Downloads
8
Size
1.1 MB
Mod Loaders
NeoForge
File ID
8772496
Type
R
Release
Supported game versions
  • 26.2

Curse Maven Snippet

NeoForge

implementation "curse.maven:doorways-1674727:8772496"

Learn more about Curse Maven

What's new

Saloon doors now swing both ways, and close by themselves

They hang on double-acting spring hinges. That is one mechanism, and it changes three things at once:

  • They swing to either side. Push a saloon door and it goes away from you, whichever side you are standing on. Every other door in the mod still opens one way.
  • They shut on their own, about two seconds after you walk through. If something is standing in the doorway the spring keeps pressing and closes as soon as it moves.
  • They ignore redstone. A spring hinge has no latch, so there is no position a signal could hold it in. A powered saloon door simply stays shut.

A blocked door refuses rather than swinging the other way. A door that occasionally opens towards you, for reasons you cannot see, is worse than one that will not budge.

Recipe

Saloon doors now take two iron nuggets alongside the planks, for the springs. The nuggets sit either side of the hinge:

planks  planks  nugget
planks  planks  hinge
planks  planks  nugget

Looks

  • The leaf now hangs in the middle of its frame when closed, the way a saloon door does, instead of against one side of the block.
  • Fixed the top of an open door looking hollow from the side. The arch had no end caps.
  • The spindles are now evenly spaced across the leaf, matching the arch above them.

Please read before updating

Saloon doors and wide doors placed in 0.1.0 may need replacing.

Recording which way a door is open needed a third value — open one way, open the other, or shut — and the old two-value property no longer exists. A door saved by 0.1.0 loads believing it is shut, while its blocks stay where the old state left them. Breaking and replacing them puts things right.

Nothing else in a world is affected, and doors placed from 0.2.0 onwards are unaffected.

Requirements

  • Minecraft 26.2
  • Fabric build needs Fabric API. NeoForge build has no extra dependencies.
  • On a server, the mod must be installed on both the server and every client.

This mod has no related projects