cnpc_tacz_fire-0.1.8.jar
Curse Maven Snippet
What's new
0.1.8 Changelog
Added
- Added per-NPC FX settings for detected and shoot events.
- Added target-player-only sound playback for detected/shoot events.
- Added detected/shoot NPC say message settings.
- Added sound search, preview, volume, pitch, and delay controls.
- Added alert icon state syncing for suspicious/detected combat states.
- Added improved idle movement support, including area patrol, return-only, and route patrol behavior.
Changed
- Reworked the NPC config GUI with clearer categories and quick navigation.
- Moved detected/shoot sound and message settings into a dedicated FX category.
- Reorganized AI, fire mode, movement, and distance-related settings.
- Removed separate Max Distance UI usage; Detect Distance is now the main distance control.
- Improved melee stance behavior so melee/ranged modes share the same combat flow more consistently.
- Navigation speed now uses the configured movement speed directly instead of silently reducing it.
Fixed
- Fixed melee NPCs stopping or failing to approach after switching weapons.
- Fixed melee tactical step conflicts during melee stance.
- Fixed slow return/patrol movement caused by hidden navigation speed reduction.
- Fixed event sounds not reliably playing to the targeted player.
- Fixed several GUI layout overlap and clipping issues.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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