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Dna Genesis

Extract DNA from any creature — from a chicken to the Ender Dragon — and inject it into yourself to gain its abilities. Sample, process, inject, and level up through missions to unlock stronger tiers of each power.
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dnagenesis-0.2.0.jar

File namednagenesis-0.2.0.jar
Uploader
ZlohZloh
Uploaded
Sep 23, 2026
Downloads
14
Size
635.1 KB
Mod Loaders
Forge
File ID
8958954
Type
B
Beta
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dna-genesis-1707519:8958954")

Learn more about Curse Maven

What's new

v0.2.0 — Initial Release

First public release of DNA Genesis.

Core loop

  • Extract, process, and inject DNA from any of 63 creatures to gain its abilities.
  • Right-click a creature with an Empty Syringe to collect a blood sample.
  • Process samples at the Extraction Station — success chance depends on the creature's rarity: Common 70% / Uncommon 50% / Rare 30% / Epic 10% / Legendary 5%.
  • Inject the resulting DNA to gain its kit. Only one DNA active at a time; use a Purifying Serum to clear it and start over.

Every DNA has the same kit

  • Tier 0 (on injection): one active ability (keybind) and one curse — a real drawback tied to the creature, kept at every tier.
  • Tier 1: the active gets stronger, and you gain the creature's generic trait — grazing for herbivores, water breathing for aquatic creatures, an elytra-style glide for winged flyers, creative-style flight for wingless flyers, an ore sense for Bat and Silverfish, an extra row of hearts for bosses.
  • Tier 2: the active gets even stronger, plus a second, more specific passive.
  • Complete creature-specific missions (kill counts, item turn-ins, survival challenges) to unlock each tier.

Rarity

  • Every creature is ranked Common, Uncommon, Rare, Epic or Legendary based on its kit — all flyers are Epic, the three bosses (Wither, Ender Dragon, Warden) are Legendary, and the Warden now requires defeating one first, just like the other two bosses.
  • Rarity colors the DNA syringes and shows in the DNA screen, item tooltips and the guide book.

Extraction Station

  • Configurable per-side input/output (hoppers respected), progress arrow, and a dark-panel GUI readable at any GUI Scale.

In-game documentation

  • Full guide book (Patchouli) organized by rarity, documenting every ability with exact numbers, percentages and cooldowns per tier — no vague flavor text.
  • JEI integration for the Extraction Station recipe and every sample/DNA pairing.
  • Available in English, Portuguese and Spanish.

Multiplayer

  • Per-player progress — DNA, tier, and mission state are tracked separately for every player.
  • Area-of-effect abilities are scoped to mobs only and never hit other players.
  • Sensor abilities (Keen Hearing, Sculk Sense, Bat's Sonic Screech) highlight nearby mobs with a glow visible only to the DNA holder.

Requirements

  • Minecraft Forge 1.20.1
  • Lodestone (required — visual effects)
  • Patchouli (required — the in-game guide book)

A Note on Balance Ability numbers are a first pass and will be tuned based on feedback. Bug reports welcome.

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