dmzimmersive-1.0.0.jar
Curse Maven Snippet
What's new
## 1.0.0 Changelog
**First official release.**
### Added
- **Hidden Point System**: Training and combat no longer grant TP directly. Instead, they accumulate "hidden points" stored in separate pools, which are not immediately converted into stats.
- **Training Cap**: Each rest cycle has a hidden point cap, calculated as `10 + totalStats × 0.07`. Adjustable in config.
- **Sleep to Convert**: After sleeping, hidden points are distributed to the six stats according to your configuration.
- **Two Distribution Modes**:
- **Mode A**: Hidden points from the TP path are distributed by fixed weights.
- **Mode B**: Hidden points from the dynamic growth path are mapped to the six stats via a 6×6 distributor.
- Mode switching is controlled by `useSpecializedTraining` in the config.
- **Direct + Manual Split**: On conversion, X% goes directly to stats and Y% becomes freely assignable points. Ratios are configurable.
- **Remainder Handling**: Integer remainders default to VIT, changeable via `remainderStat` in config.
- **Dynamic Growth Override**: A Mixin intercepts vanilla `DynamicGrowthService.award`, so the original dynamic growth no longer adds stats directly and instead accumulates hidden points.
- **Debug Command**: `/dmzimmersive points` shows all current hidden point pools and the active mode.
- **Full Configuration**: All values — caps, conversion rates, weights, distributors, mode switches — are adjustable in `dmzimmersive-common.toml`.
### Dependencies
- DragonMine Z 2.1.3 or higher
- GeckoLib, Curios, TerraBlender (required by DragonMine Z)
### Notes
- This is the first release. Balance may need further tuning. Feedback is welcome.
- Training caps, conversion rates, and distribution weights are all designed to be configurable, so server admins can adjust them as needed.
## 1.0.0 更新日志
**首个正式版本。**
### 新增
- **隐藏点系统**:训练和战斗不再直接给 TP,改为积累“隐藏点”。隐藏点存储在独立的池子里,不会立刻转化为属性。
- **训练上限**:每个休息周期有隐藏点上限,公式为 `10 + 总属性 × 0.07`,可在配置中调整。
- **睡觉兑现**:睡觉后,隐藏点按配置分配到六项属性上。
- **双模式分配**:
- **模式 A**:TP 路径的隐藏点按固定权重分配到六项属性。
- **模式 B**:动态成长路径的隐藏点按 6×6 分配器映射到六项属性。
- 模式切换通过配置文件 `useSpecializedTraining` 控制。
- **直接分配 + 自由加点**:每次兑现时,X% 直接分配到属性,Y% 转换为可自由分配的点数。比例可在配置中调整。
- **余数归属**:分配时的取整余数默认给 VIT,可通过配置 `remainderStat` 改为其他属性。
- **动态成长接管**:通过 Mixin 拦截原版 `DynamicGrowthService.award`,原版动态成长不再直接加属性,改为积累隐藏点。
- **调试指令**:`/dmzimmersive points` 查看当前所有隐藏点池和当前模式。
- **完整配置**:所有数值——上限、换算率、权重、分配器、模式开关——全部可在 `dmzimmersive-common.toml` 中调整。
### 依赖
- DragonMine Z 2.1.3 或更高
- GeckoLib、Curios、TerraBlender(DragonMine Z 的前置)
### 备注
- 这是首个版本,数值平衡可能还需要调整。欢迎反馈。
- 训练上限、换算率、分配权重都设计为可配置,方便服务器管理员按需调整。
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

