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DMZImmersive

Change DragonMineZ attribute point gain to a more immersive way

Important!: It's still a work in progress, any suggestions are welcome

English Version

DMZ Immersive Affiliate

A DragonMine Z addon that makes progression feel earned.

In vanilla DragonMine Z, you train, earn Training Points, and spend them instantly to raise your stats. This addon changes that. Training and combat no longer grant TP directly. Instead, they accumulate "hidden points." These points are only converted into real stats when you rest — sleep in a bed.

This makes growth feel earned rather than bought, and prevents the early-game rush and late-game grind that comes from instant purchases.

Features

Hidden Point System — Training and combat no longer grant stats directly. Instead, they accumulate hidden points stored in separate pools.

Training Cap — Each rest cycle has a hidden point cap, calculated as 10 + totalStats × 0.07. Adjustable in config.

Sleep to Convert — After sleeping, hidden points are distributed to the six stats according to your configuration.

Two Distribution Modes

  • Mode A: Hidden points are distributed by fixed weights.
  • Mode B: Hidden points are mapped via a 6×6 distributor, supporting specialized training.
  • Switch with useSpecializedTraining in the config.

Direct + Manual Split — On conversion, X% goes directly to stats and Y% becomes freely assignable points. Ratios are configurable.

Remainder Handling — Integer remainders default to VIT, changeable via remainderStat in config.

Dynamic Growth Override — A Mixin intercepts vanilla dynamic growth, so it no longer adds stats directly and instead accumulates hidden points.

Debug Command — /dmzimmersive points shows all current hidden point pools and the active mode.

Full Configuration — All values are adjustable in dmzimmersive-common.toml.

Requirements

  • DragonMine Z 2.1.3 or higher
  • GeckoLib, Curios, TerraBlender (required by DragonMine Z)

License

GPL-3.0

 


 

中文版

DMZ 沉浸附属 (DMZ Immersive Affiliate)

一个让成长更有分量的 DragonMine Z 附属模组。

在原版 DragonMine Z 里,训练赚 TP,花 TP 瞬间买属性。这个附属模组改变了这一点。训练和战斗不再直接给 TP,而是积累"隐藏点"。隐藏点只在你休息后——睡觉——才会转化为实际属性。

这让成长不再是"买来的",而是"练出来的",也避免了原版前期秒升、后期枯燥的问题。

核心特性

隐藏点系统 — 训练和战斗不再直接加属性,改为积累隐藏点,存储在独立的池子里。

训练上限 — 每个休息周期有隐藏点上限,公式为 10 + 总属性 × 0.07,可在配置中调整。

睡觉兑现 — 睡觉后,隐藏点按配置分配到六项属性上。

双模式分配

  • 模式 A:隐藏点按固定权重分配到六项属性。
  • 模式 B:按 6×6 分配器映射到六项属性,支持专项训练。
  • 通过配置文件 useSpecializedTraining 切换。

直接分配 + 自由加点 — 每次兑现时,X% 直接分配到属性,Y% 转换为可自由分配的点数。比例可在配置中调整。

余数归属 — 分配时的取整余数默认给 VIT,可通过配置 remainderStat 改为其他属性。

动态成长接管 — 通过 Mixin 拦截原版动态成长,原版不再直接加属性,改为积累隐藏点。

调试指令 — /dmzimmersive points 查看当前所有隐藏点池和当前模式。

完整配置 — 所有数值都可在 dmzimmersive-common.toml 中调整。

依赖

  • DragonMine Z 2.1.3 或更高
  • GeckoLib、Curios、TerraBlender(DragonMine Z 的前置)

协议

GPL-3.0

The DMZImmersive Team

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