DMZ Ragnarok 1.6.1
Curse Maven Snippet
What's new
DMZ Ragnarok 1.6.1 (Core)
Built for DragonMineZ 2.2 (required). The core of DMZ Ragnarok: add the Space, Dungeons, Raids and Tournaments modules for those features, or use the all-in-one jar instead (never both). Also covers 1.6.0.
1.6.1
World
- Masters in older worlds. Majin Buu now appears in a Buu's house generated before he was added, and Tien at the tournament grounds, without regenerating anything.
- New hoverbike icons for Mk I to IV.
Space support
- Players and pods far above or below the build range in space are no longer moved or treated as fallen out of the world.
- DragonMineZ's player renderer no longer rebuilds character data every frame.
Server owners: the space change applies on the first start after updating. Asteroids that sat above the new build height in existing worlds are gone; new ones form inside the build range.
1.6.0
Vehicles
- Vehicle workbench. The big space console builds hoverbikes (Mk I to IV) and DragonMineZ's car, Capsule Corp. 576 and Frieza's capsule from DragonMineZ's vehicle parts. The consoles are now craftable.
- Vehicle tiers. The compact console is the upgrade bench: 2 tier 1 make a tier 2, 2 tier 2 make a tier 3, 3 tier 3 make a tier 4, or use craftable upgrade kits. Higher tiers are faster, accelerate harder, climb better and (hoverbikes) last longer. Shown in JEI.
Races and masters
- Konatsian race and Swordsman class. Swordsman deals +15% damage and attacks 20% faster with any sword.
- Mini Clone is sold by Tien, Cell and Majin Buu, and clones now look like your DragonMineZ character. Cell only teaches evil-aligned fighters.
HUD, menus and cosmetics
- Ragnarok HUD style. Pick "Ragnarok" in DragonMineZ's HUD editor: every DMZ Ragnarok HUD element can be moved, scaled and hidden there, with DragonMineZ-style bar animations.
- Options in game. The SDU options menu edits the mod's settings in tabs, no file editing needed.
- Cosmetic animations show their real art again and no longer hide your character; cosmetics are hidden from JEI.
- DragonMineZ's third-person crosshair is replaced by ours, and the "Coming Soon" saga rows are hidden.
Dragon balls, Vegeta and the world
- Dragon balls stay where they belong: only your inventory, a dragon ball bag or the ground. Containers, entities, AE2 storage and spatial cells refuse them, sets stay in their own dimension, and dormant balls look like stone with a wake-up timer on the radar.
- Planet Vegeta: saiyans have their real skins, no Red Ribbon in the capital, hostile saiyans guard the wilderness outposts, every dinosaur roams, saibamen are rarer, pigs, flowers and crops grow, and saibaman huts grow seeds.
Fixes
- Singleplayer world creation no longer crashes on Forge 47.4.x.
- Raids no longer end when one fighter dies; ServerClaim craters regenerate fully; leaving Kaioken as an Android keeps your power release.
Back up your world before the first start: the space dimension is taller now.
This mod has no additional files

