DMZ Ragnarok 1.5.1
Curse Maven Snippet
What's new
DMZ Ragnarok 1.5.1
A big follow-up to 1.5.0: a rebuilt space layer (solar systems, orbiting planets, planet skies, weather, seamless planets and a star map: see the Space changelog, all of it is in the all-in-one jar), NPC models inside the mod, the senzu bag in the radial menu, party saga fixes, and a few things 1.5.0 took away are back.
New
Senzu bag in the radial menu. Open DragonMine Z's radial menu and look under Actions: right click cycles through the bean types in your bag, left click pulls one of the selected type into your inventory. It only shows while you have a bag equipped. The open-bag and pull-bean keybinds still work.
Dragon radar countdown. Right clicking any dragon ball radar now tells you whether that set is active or how long until its balls awaken (for example "The Earth dragon balls awaken in 2d 4h 13m").
NPC models in the jar. 176 saga and master character models now ship inside the mod, so nothing downloads when you join a server and every NPC draws right away. NPCs that used an older model are matched to its new counterpart automatically.
Konatsian, Yardrat and Cell Max race models now ship inside the mod instead of a resource pack, and the Tapion race now shows as Konatsian.
Halloween content: candy (all of it edible), the Wrapped Chocolate Dabura, the Halloween Box and Pumpkin Bag loot boxes (configurable rewards and announcements), zombified Z fighter NPC models, and the Pilaf Mech boss with his own model, animations and voice lines.
Dragon balls and dragon ball bags stay where they belong: balls can only be in your inventory or a dragon ball bag, and the bag only in your inventory or its Curios slot. Chests, hoppers, AE2 and other storage refuse them, and a stray one is handed back to you.
Prestige screen scrolls when a server adds a lot of prestige levels.
Fixes
- DragonMine Z commands work for players given permission without being an operator (they said "incorrect argument" and would not autocomplete).
- Defiled dragon balls appear in the creative menu and work in singleplayer, and dragon ball sets no longer show as dormant before anyone has wished on them.
- Planet defender NPCs always use the right model (one could show as a shadow dragon).
- Saga quests in a party work again. Saga NPCs did not spawn when party members were at different saga steps. A party now plays the saga step of its furthest-behind member until everyone has caught up (the party is told which quest and who it is waiting on); members who are ahead help without getting that step's rewards twice.
- Players are no longer moved to berserker on every login when their class comes from another addon or a custom config. A class is only treated as removed when DragonMine Z itself does not know it.
- Rupees and wallets are back. 1.5.0 removed them along with the unused placeholder items. They are restored with the same ids, so any your world still holds loads back as normal.
- NPCs with an unknown model now draw a generated fighter instead of a shadow dragon.
Credits
The NPC and race character models are from NinjinEntities (MIT licence; original authors kaixi, Vidal1sHere and Phoenix_II).
Licence
GNU GPL v3.0. Original code and assets are the property of Ragnarok Studios LLC.
Requirements
Minecraft 1.20.1, Forge 47.4.20+, DragonMine Z 2.1.3, GeckoLib and Curios. Needed on both client and server. Update the core and any module jars together (all 1.5.1).

