DMZ: Genesis 1.0.0 | Upd. 1: Tiers & Gears — Fallen Star→Red Star (Forge 1.20.1)
Curse Maven Snippet
What's new
Genesis Update 1: The Tiers & Gears Update
This is the biggest Genesis update so far: a full weapon ladder, new ki effects, a skill tree for every race, the Domitor bloodline and new structures.
⚒ Tiers & Gears
- Four tiers: Blood → Meteorite / Asteroid → Crimson → Asgardium.
- Weapons are forged from parts. A Head, Spine, Grip and Sigil make one weapon.
- Swords, axes, scythes, spears, war axes, warhammers and tools in every tier. Armour sets for the higher tiers.
- Signature weapons: Elder Kai Z Greatsword, Genki Spirit Bomb Maul, Gravity Anchor Greatblade, Kienzan Destructo Disc, Kinto Extending Nyoibo, Zanzoken Afterimage Zanbato, Saiyan Royal Pride Halberd, Rift Fang and more.
- New Weapon slot (Curios), plus mounts and sheaths that show stowed weapons on your back or hip.
- Damage and defence scale as a % of your DMZ stats, so Asgardium still pulls its weight at a billion PL.
✨ Ki effects
- New ki particles: flame, spark, flash, ring, arc, mote. Ki no longer uses vanilla particles.
- Every weapon has its own colour, with swing arcs and charge rings.
- Each effect can be switched off in the client config.
🧬 Bloodline skill trees
- Every race has its own tree now. The shared template tree is gone (it's only kept as a fallback for unknown races).
- Each race has its own move set. Its moves use different shapes: dashes, five-hit flurries, vanish-behind strikes, grabs, pounces, quakes, piercing lances, discs, homing orbs, charged spheres, solar flares, drain novas, roars, and Majin candy beams. Each race also has its own ki colour and particles.
- Each race has its own passives too. Some examples:
- Saiyan Zenkai and battle high
- Namekian regeneration
- Jiren stillness
- Herculean thorns and knockback resistance
- Bio-Android adaptation
- Devil night power
- Frost Demon executes
- Animorph pack, forage and dodge
- Every tree still uses the six gates: First Blood, Form Rung / Ki Awakening, Alignment, Abyssal, World Eater.
- Tooltips now say what each move and passive actually does.
- With Dragon Block Noea installed, Demon, Sphinxian and Alien get their own trees. Without Noea nothing changes, and Genesis never needs it.
Epic Fight support (optional)
- 11 weapon types with weapon trails.
- Not required. Without Epic Fight, Genesis runs exactly as before.
🐅 New race: Domitor
- Beast forms: Tiger → White → Black.
- God forms, a flame mane and a flame aura that hugs the body, replacing the old billboard aura.
- First-person beast camera and a fake moon to start the change.
- Fused Domitors keep their look when Dragon Block Noea is installed.
🌍 World
- New Overworld structures: meteor sites, carcasses and altars.
- Lootr support (optional): every player gets their own loot from structure chests.
🌠 Fallen Star (Update 1, part 1)
- Live meteor falls at night: streak, boom, crater. The core sears, then cools. Claims, spawn and beds are protected, and the size is capped. Everything is in the
[fallenstar]config. - Procedural craters in the Overworld and on Namek, replacing the old meteor sites: bowl, rim, impact breccia, impact/verdant melt, shocked stone, shatter cones, fusion crust, and a rim chest (works with Lootr).
- Genesis Scars: rare great craters with a Meteorite Heart (Katchin Core).
- New materials: meteor katchin shard, meteoric katchin ingot, tektite, shocked quartz, Katchin Core.
- The Meteorite tier is now forged from meteoric katchin ingots. The Moonbreaker needs a Katchin Core.
- Ember of Genesis: a guardian that can wake at a fall.
- Fall-touched Blood and animal armour (tektite + upgrade template at the smithing table).
🌕 Blooded Moon (Update 1, part 2)
- Blood Moon event: after the first Fallen Star in a world, each night can roll a red moon (10% per night, ×2.5 on a full moon, at least 3 nights apart). There's a red moon and crimson fog, a title announcement, and no sleeping through it. It ends at dawn.
- Moonblooded mobs: hostile mobs that spawn under the red moon get +60% health, +35% damage and +12% speed, and more of them spawn. Marrow Stalkers are rare elite skeletons.
- Moon drops (player kills): Sanguine Ichor, Dreadmaw Bones, and the odd Blood Ruby. Stalkers drop more and can drop a Ki-Infused Blood Ruby.
- Marrow loop: Dreadmaw Bone Blocks in carcasses → Dreadmaw Bones → Marrow Essence (right-click a bone on a searing meteorite for 2, or on magma for 1; campfire also works). Carcass chests now carry bones, marrow and ichor.
- Crimson Katchin is now 3 katchin + 2 blood rubies + 1 marrow essence. New: 3 katchin + 2 marrow + 1 Ki-Infused Blood Ruby makes 2 Crimson.
- Ki-Infused Blood Ruby: a Blood Ruby left on the ground under the open red sky (30s) is charged. Killing Atok charges up to 4 rubies for each nearby player.
- Blood gear passives: Blood Ruby weapons get 3% melee lifesteal (doubled under the moon). Each Blood armour piece adds +4% damage dealt under the moon.
- New: Dreadmaw Bone Block, Dreadmaw Bone, Marrow Essence, Sanguine Ichor, Ki-Infused Blood Ruby, Marrow Broth.
- Admin:
/dmzg bloodmoon status | start | stop.
🔴 Red Star (Update 1, part 3)
- Red Star event: once a world has survived a Blooded Moon, a late night can roll a red star (7% per night, at least 5 nights apart, never on a Blooded Moon night). A red star in the sky, red fog, a title announcement, and no sleeping through it. It ends at dawn.
- Dreadmaw Revenants: tougher undead (+80% health, +40% damage) rise around Dreadmaw Bone Blocks at carcasses. Half of them re-form after death unless killed with a Crimson weapon, Heart-bound gear or a Rift Rake. They drop Echo Fragments and Dreadmaw Bones, and crumble at dawn.
- Dreadmaw Echo boss: Dreadmaw Sigil (4 Echo Fragments + 4 Marrow Essence + 1 Ki-Infused Blood Ruby) used on a Dreadmaw Bone Block under the Red Star. Two lives. Drops the Dreadmaw Heart, Heart Splinters, Crimson Katchin, fragments, rubies and bones.
- Heart-binding: Genesis Upgrade Template + a Crimson weapon, tool or armour piece + a Heart Splinter (1 Heart = 4 Splinters). Weapon: 4% lifesteal. Armour: −6% damage from undead per piece, and a full set is immune to Wither. Crimson or Heart-bound gear does +25% to echoes. A Heart-bound Rift Fang rakes a stripe sooner and the Rift Rake hits ×1.8 against echoes or under the Red Star.
- Carcass chests can hold Echo Fragments. Existing Crimson recipes are unchanged.
- New: Echo Fragment, Dreadmaw Sigil, Dreadmaw Heart, Heart Splinter, Dreadmaw Echo (+ spawn egg).
- Admin:
/dmzg redstar status | start | stop.
Fixes
- Sparring: Noea sparring now applies your DMZ defence before it decides a hit knocked you out, so one hit no longer ends the spar.
- Space travel: fixed the clash between Noea and DMZ Plus space travel.
- Noea face/skin: Genesis and Noea custom faces and bodies both show correctly.
- Transformations: the transformation pose faces where you're looking instead of snapping to one side.
Requires: Minecraft 1.20.1 · Forge 47+ · DragonMine Z 2.1.3 (not 2.2) · GeckoLib 4.8.3+ Optional: Epic Fight · Curios · Tinkers' Construct · Lootr · Dragon Block Noea · DMZ Plus · DMZ Generations · DMZ Living World
Update 1 is complete. Coming next: Update 2: ⚡ Realms (Asgard).
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