distance_leveling-3.0.0.jar
Curse Maven Snippet
What's new
Add world leveling system: world will start leveling up to catch up the player with highest level, player level will always >= world level.
Add custom Health System: mob can now have at most 9999 * 10 ^ 2,147,483,647 health now. vanilla health bar will be used to display health volume ratio(mob with 20 vanilla health will show 10 when the custom health system is 50 %).
Add config:
-worldLevelingSystem: toggle world Leveling system
-timePerUpdate: how much time it need for world to level up
-levelPerUpdate: how much level per level up
This mod has no additional files

