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Distance Leveling

Distance-based mob scaling, player level/XP progression, challenging experience, and a lot more.

Distance Leveling (Forge 1.20.1)

Harder the farther you go: Mobs get a level from how far they spawn from spawn; higher level = more HP and more damage. 

Player leveling: You gain XP from kills, level up as requirements grow.

World leveling: world becomes harder over time.

Resist System: mobs learn how to fight players.

Custom Health System: mobs can now have at most 9999 * 10^2,147,483,647 health.(Optimized, should have no lag even when reaching 9999 * 10^2,147,483,647)

Damage Indicator: a damage indicator :D.

All damage scales: Melee, projectiles, explosions, magic and even guns—everything respects attacker level.

More loot out there: Drops scale up with distance-based level.

Configurable:  Highly configurable, most features can be turned off. Tweak rates, thresholds, HUD placement, and command rules in the TOML.

Plays well with others: Should have no compatability issue.

I’m new to modding—please report any bugs or ideas in the comments or send me a message so I can improve it!

Change log:

1. leveling system - 1.0.0

2. damage, health and loot scaling based on level - 1.0.0

3. custom command line per level. (maybe gain skill point from another mod per 5 level) - 1.0.0

4. no more health limit (1024 in vanilla) - 2.0.0 

5. damage indicator - 2.0.0

6. better looking and configurable bar - 2.0.0

7. world leveling system - 3.0.0

8. custom health system -3.0.0

9. resist level system -4.0.0

10. health indicator -4.2.0

11. pets can also level up -6.0.0

12. full in game config system -6.0.0

The Distance Leveling Team

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