Distance Leveling

Distance-based mob scaling, player level/XP progression, challenging experience, and a lot more.

File Details

distance_leveling-3.0.0.jar

  • B
  • Sep 10, 2025
  • 58.79 KB
  • 7
  • 1.20.1
  • Forge

File Name

distance_leveling-3.0.0.jar

Supported Versions

  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:distant-leveling-1330567:6982930")
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Add world leveling system: world will start leveling up to catch up the player with highest level, player level will always >= world level.

Add custom Health System: mob can now have at most 9999 * 10 ^ 2,147,483,647 health now. vanilla health bar will be used to display health volume ratio(mob with 20 vanilla health will show 10 when the custom health system is 50 %).

Add config:

-worldLevelingSystem: toggle world Leveling system

-timePerUpdate: how much time it need for world to level up

-levelPerUpdate: how much level per level up