Distant Horizons Retro

A 1.7.10 / GTNH port of Distant Horizons, focused on optimized performance, stability and new features

Distant Horizons Retro

A 1.7.10 / GTNH port of Distant Horizons, focused on performance, stability and new features.

Distant Horizons adds a Level of Detail system to Minecraft. It lets you see far beyond your normal render distance without the usual performance cost, by gradually simplifying distant terrain.

Distant Horizons Retro preview

Why Retro?

Distant Horizons Retro is a fork of DistantHorizonsStandalone by DarkShadow44, which first brought Distant Horizons to 1.7.10. Retro is developed independently with its own roadmap:

  • Faster world generation and LOD building
  • More stable: fixes for LOD holes, generation stalls, crashes and mod compatibility
  • Server friendly: world generation backs off when the server's TPS drops
  • New features made for 1.7.10 and GTNH

Requirements

Make sure you have the latest version of each:

Remove any other Distant Horizons jar before installing.

Shaders

Shaders work with Angelica 2.1.12 or higher. Tested with Complementary Shaders and Euphoria Patches.

GTNH

Older GTNH packs ship versions of Angelica, lwjgl3ify and GTNHLib that are too old. To upgrade them in Prism Launcher:

  1. Download the latest Angelica, lwjgl3ify (both the .jar and the -multimc.zip) and GTNHLib.
  2. Delete the old angelica-*.jar, lwjgl3ify-*.jar and gtnhlib-*.jar from your mods folder.
  3. Add the new jars and the Distant Horizons Retro jar to your mods folder.
  4. Unzip lwjgl3ify-*-multimc.zip into your Prism Launcher instance. It should overwrite your mmc-pack.json.

Bugs and feedback

Please report issues on GitHub, not to Distant Horizons or DistantHorizonsStandalone.

Credits

Distant Horizons Retro Team

profile avatar
  • 2
    Projects
  • 21
    Downloads

More from R_Besson