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Distant Horizons - Au Naturel Edit

A level of detail mod recently forked and allowing specific fixes and customisations
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DistantHorizons-forge-2.4.3-b-dev-1.20.1.jar

File nameDistantHorizons-forge-2.4.3-b-dev-1.20.1.jar
Uploader
acowadonisacowadonis
Uploaded
Dec 16, 2025
Downloads
46
Size
23.4 MB
Mod Loaders
Forge
File ID
7340066
Type
A
Alpha
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:distant-horizons-au-naturel-edit-1405749:7340066")

Learn more about Curse Maven

What's new

Our Optimizations (PRE_EXISTING_ONLY Mode)

These optimizations assume chunks are always pre-generated (via Chunky or natural gameplay) and DH only needs to process existing chunks, not generate new terrain.

Optimization File Impact
Force PRE_EXISTING_ONLY mode WorldGenerationQueue.java Ensures all optimizations apply, disables world generation
Skip heightmap regeneration BatchGenerationEnvironment.java 20-40% faster chunk processing (uses MC heightmaps)
Skip biomes step BatchGenerationEnvironment.java 5-10% faster (pre-existing chunks already have biomes)
ThreadLocal hoisting ChunkWrapper.java Eliminates thousands of redundant ThreadLocal lookups per chunk
Increase task queue size PriorityTaskPicker.java Better throughput for task scheduling

Merged Upstream Improvements

Improvement Description
Light engine optimization Process light levels high-to-low for approximately 2x faster lighting
Chunk event ignoring Prevents redundant chunk processing during world gen operations
ZStd native libraries Pre-cached natives for all platforms, better error handling
Dimension name fixes Fixes for multiplayer folder naming consistency
Underwater LOD hiding Hides LODs when player is underwater
G1GC warning Logs warning if using G1 garbage collector (known to cause stuttering)
Library validation Tests compression libraries at startup with clear error messages

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