disable-jump-crits-1.0.1.jar
Curse Maven Snippet
What's new
Disable Jump Crits 1.0.1
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Hardened Zenith critical-hit feedback so nested or secondary damage cannot consume the wrong pending critical hit.
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Pending crit feedback now matches the exact target and DamageSource invocation.
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Updated Minecraft mixin targets to normal mapped/remapped targets where possible.
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Preserved Zenith criticals while continuing to disable vanilla airborne jump crits.
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No intended changes to crit damage, sounds, particles, or balance.
This mod has no additional files