[1.21.1] Director's Camera 1.0.1
Curse Maven Snippet
What's new
1.0.1
- Timed screen effects:
fadeToBlack,fadeToWhiteandscreenEffecton a definition, ascreenEffectslist in definition JSON, drawn above the suppressed HUD and below the skip bar. - Chromatic aberration as a timed screen effect,
chromaticAberration(tick, strength, fadeIn, hold, fadeOut), running as a post-processing pass over the world.
1.0.0
- Initial release: server-driven camera cutscenes, screen shake, timed sounds, hold-to-skip, the director's camera recording item, named cutscene definitions from data files, and the KubeJS API.
- Keyframe animation system with Bedrock-style animation files, blended transitions, tickers and an expression engine; animations load from data packs and sync to clients.
- Anchors and relative cutscenes: the Cutscene Anchor block (invisible, structure-safe, optional proximity trigger), frame sources (anchor, fixed, player, structure, virtual),
startFromPlayerandendAtPlayer, anchored camera recordings, and theplayanchoredandanchorcommands. - Panorama shots:
presets.panorama,addPanoramaon the path builder and apanoramakeyframe generator in data files, plus aloopflag that restarts a cutscene instead of ending it. - Saved recordings (
camera save) persist with the world;deleteremoves them.exportwrites definitions as datapack files or KubeJS scripts andimportloads JSON files into the world.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include

