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Digimobs

Bringing you all your favorite Digimon from the digital world right into minecraft
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Digimobs(2.5.5) - 15th Anniversary Addition

File namedigimobs-2.5.5.jar
Uploader
CyanGenesisCyanGenesis
Uploaded
Nov 1, 2026
Downloads
59
Size
112.4 MB
Mod Loaders
Forge
File ID
9391299
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:digimobs-60565:9391299")

Learn more about Curse Maven

What's new

==General==
- Native support added for BotanyPots and BotanyTrees
- Player's now have saved data for tracking e-pulse and sapotama-birthed digimon
- Added a new damage type- "Cold Heart"
- Added 50+ tutorials that will unlock as you play through the mod to help teach you about mechanics.
- Tutorials can be accessed through the D-Terminal.
- Added new /gamerule "blocksperlevel", which will allow you to adjust the distance it takes between wild digimon levels, default staying at 100 blocks per level
- Added new /gamerule "disabledigimonspawns", which will disable wild digimon spawns from your world
- Added new /gamerule "disablehostilemobs" which will disable hostile minecraft mob spawns from your world
- Added new /gamerule "disablepassivemobs", which will disable wild minecraft passive spawns from your world
- Added new /gamerule "enforceranks", which requires digimon to be of the same ranking to be traded.
- This effectively removes the remaining configs that had to be done from the digimobs.toml file, so if you were using those you will want to adjust these new gamerules upon starting your world in the new update.
- Added repeatable quests. These are your more generic type of quests that can be repeated for common rewards as opposed to story related or special quests to unlock something.
- Added quest chains. And, added new quest chain("An Echo Above the Sky"). As opposed to above, this quest does unlock something special!

==Entities==
- Different render types can now be applied to digimon jsons.
- Special attacks now take into consideration form advantage/disadvantage.
- Futher adjustments have been made to special attacks to make them scale better across levels and stats.
- Digimon now spawn in with full energy.
- Wild digimon will now only use special attacks if they have the energy for it.
- Applied a new filter in the evolution screen to block you from manually equipping jogress evolutions. This was causing some unintended side effects that didn't need to happen.
- Improved the swimming and flying tasks of digimon to account for minimum/maximum altitude/sea level, and other preferences including landing areas 
and flight/swim styles. These are also adjustable via .json.
- Added cooldown bars for physical and special attacks to the Digimon overlay. Now you can see how long before your digimon can attack again instead of assuming it's bugged..

- Introducing the first iteration of Digimobs Towns! Players can now establish their own settlements, recruit Digimon NPCs, assign professions using Job Patches, and put their residents to work!
- Town Management: Establish a town, appoint a leader, expand your settlement, and increase its Prosperity to unlock new opportunities.
- NPC Recruitment: Encounter wandering Digimon, recruit them into your town, and assign them to jobs.
- New Professions: Added 5 initial jobs, Leader, Blacksmith, Researcher, Farmer, Miner.
- Quests & Visitors: Welcome traveling Digimon offering recruitment opportunities and repeateable quests. Perhaps there's also some unique events that can occur..
- This is only the first iteration, and considered very WIP. I will be adding more progessions and other town related gameplay in future updates. So if you have any suggestions, please submit them to the discord.


MODELS

NEW SD MODELS
- Agumon Expert
- FakeAgumon Expert
- BushiAgumon
- Agumon X
- BlackAgumon X
- Shellmon
- MoriShellmon
- Gomamon
- Terriermon
- Lopmon
- Pomumon
- Kuramon
- Chrysalimon
- ChaosGreymon
- Diaboromon
- Kuwagamon
- GranKuwagamon
- Kekomon
- Kekkomon
- Gekkomon
- Armalizamon
- Monarchlizamon
- Pristimon
- Wolvermon
- Chiropmon
- NightChiropmon
- Cougarmon
- Murasamemon
- Sunarizamon
- Landramon
- Proganomon
- Pyramidimon
- Shademon
- Syakomon
- Tylomon
- Ludomon
- TiaLudomon
- Hyemon


MODEL UPDATES
- Agumon/BlackAgumon/SnowAgumon
- Agumon(S), BlackAgumon(S), SnowAgumon(S)

==Items==
- Added SandEgg
- Added KekoEgg
- Added the Sapotama
- Sapotamas are a unique accessory that can be equipped to digimon to increase their battle prowess. Storing enough e-pulse will also allow you to substitute it in for energy 
for your digimon to evolve.
- Shift right-clicking will allow you to overcharge your sapotama for extra e-pulse, but beware, there are various consequences. . .
- Added job patches related to the various jobs NPCs can now take on.
- Added Diginowa, a digimon's favorite snack! Digimon carry this around with them and may drop them as they are defeated for a short alternative food source for your digimon.

==Blocks==
- The power router can now be controlled with a radial menu instead of right clicking.
- Added a sorting feature to the Digibank. You can now sort a variety of different options in ascending/descending order.
- You can also now label your boxes in your Digibank JUST LIKE POK-
- Deleting a digimon from the Digibank will now refund you the v-pet instead of totally destroying the item.
- TogeCacti can now be placed on sand
- Added the Town Core and Town Job blocks. These are crafted and respectively used to create towns. You can only have one town per player.
- Added the Hazard Block. This block is also crafted, and is used in relation with quests and certain key items to spawn bosses.


==Bugs==
- Fixed an issue where digimon spawned from digiegg items would not revert into eggs on death.
- Fixed several json issues and inconsistencies
- Fixed some model errors
- Fixed quests not properly syncing to the client, causing the quest screens to be empty.
- Fixed an issue with wild digimon being stuck in the sitting animaton after healing.
- Fixed an issue where Flora Seeds could not be composted.
- Fixed a NUMEROUS amount of mathematical bugs in animations, causing some of them to not function at all.
- Made more fixes to evolutions that naturally skip forms(ex. Lucemon -> Falldown Mode, Shoutmon -> OmegaShoutmon).
- Fixed a bug with Brigadramon having a bad .json file.
- Fixed an issue with Digimon name plates sometimes not rendering after navigating their menu.

This mod has no additional files