Digimobs(2.5.4a)
Curse Maven Snippet
What's new
====HOTFIX FOR 2.5.4====
==General==
- Increased the rarity of the volcano biome, as last update's fixes seem to make them pretty frequent.
- The active and completed quest screens are now hooked up to the latest quest formatting
- New gamerules have been added for spawning sprites, or turning everything into dot mode. This has replaced the whole config options.
- Added two new quests. Good luck finding them!
==Entities==
- Ice element digimon are now immune to frostbite
- Added some sound effects to certain digimon
- KausGammamon has been updated to be able to fly and be ridden
- Adjusted riding for WezenGammamon
- Adjusted riding for Canoweissmon and enabled flying
- Added the ability to be ridden to Machinedramon
- The positions of Defense and Special Attack have been switched on the Info Overlay to line up with the stats displayed on the stat menu
- Revitalize and Recharge passive effects have been changed to 3 hp/eg per tick under 50%hp. These passives can stack with other traits from equipment.
- Updated the old purgatory models to allow for mutations/skins/sprites since no one listened when I said these were salvaged and I wouldn't spend a lot of time updating them
and people complained anyway and rantrantrantrantrant
- Added further improvements to flying AI
- Improved the code for registering and discovering digimon in the D-Terminal
- Overfeeding digimon will now have a different result. . .
- Converted special attacks to json format, so now they can be customized via datapacks
- Implemented status effects:
- Status effects can either have positive or negative consequences. Negative status effects can be cured with new craftable recovery items
- New status effect attacks have been implemented. Digimon have the chance to spawn/learn them like other non-signature attacks.
- Certain signature attacks have been updated to inflict status effects
- Status effects can be viewed from the battle overlay, or from the battle stats screen
- Added a combat log to the battle overlay
- Implemented the digibrain
- Digimon are now equipped with their own psuedo-thinking brain. These can change their temperaments and allow them to react to the world around them. Both positively and negatively..
- Passive healing will now also recover energy.
- Wild digimon can now passively heal when non in combat, not aggressive, and not berserk.
- Implemented Digimon Migration:
- Wild digimon will now migrate across the world instead of despawning. This can result in seeing digimon not naturally native to the biome or level range it naturally appears in.
- If enough of the same digimon enter the migration queue, they can form packs and migrate together.
MODELS
NEW SD MODELS
- Okuwamon
- GrapLeomon
- Marsmon
- Omnimon
- MailBirdramon
- OmegaShoutmon
- Omnimon Alter-B
- Omnimon Alter-S
- Imperialdramon(Fighter Mode)
- BlackImperialdramon(Fighter Mode)
- Imperialdramon(Paladin Mode)
- Magnamon X
- Omnimon X
- Burpmon
MODEL UPDATES
-Knightmon
==Items==
- Digimon equipment has been converted to the json format, and can now be configured to your liking, or you can even add new equipment from other mods yourself!
- Equipment stats have been fully implemented, including a bunch of new traits for digimon.
- Level requirements have been added to equipment.
- The weight of digimon have been added to v-pet tooltips.
- Added status effect recovery items. These are craftable and can be bought from Digimon Vendors
- Added Black Digitron. A rare secretion capable of causing evolutions. However. . .
- Added Tattered Wings. A pair of broken wings, but maybe they can be repaired. . .
==Blocks==
- Digimobs related leaves are now compostable.
==Bugs==
- Fixed some janky code involving the interaction code with coloring digivices/v-pets and feeding digimon their favorite foods
- Fixed several incorrect or inconsistent translations
- Cleaned up some code with the digifarm causing duplicate digimon to appear
- Fixed Ogremon variants dropping beast swords instead of bone clubs
- Fixed an issue with the food vendors spawning in Volcano and Spooky outposts
- Fixed food vendors selling unbuyable bread
- Fixed more issues with evolution data not always properly being saved
- Fixed an issue with digimon trying to pathfind while sitting if a chunk unloads
This mod has no additional files

