Digimobs(2.2.4)
Curse Maven Snippet
What's new
==General==
-Added Traditional Chinese translation file thanks to Pholaneckes!
==Entities==
-In an effort to quicken our efforts to move to 1.18+, we have decided to remove some digimon temporarily from the game that are in the older model format.
These mostly consist of digimon that did not have very much of a line to begin with, or are still yet unobtainable. These will return later down the road
Digimon removed:
Arkadimon(In-Training)
Grimmon
ChaosGrimmon
ExoGrimmon
-Many sprites have been updated thanks to Pogda and Karasu
-Removed Moon Phase spawn conditions from the mod since only one digimon used them anyway.
-Eggs will no longer be able to have a favorite item. Not that they could be tamed anyway, but maybe this will confuse less people.
-Butterflies now spawn independently of Digimon.
-Improved the targeting for jogress Digimon to find their jogress partner.
-Digimon will no longer hit themselves with their specials if selected.
-Digimon attack animations will now only play once instead of looping for a couple of seconds. Let me know if it looked better looping.
-Because the triggers for unlocking a permanent branching evolution STILL weren't working, they have been removed.
As a result, a Digimon will now permanently unlock a branched evolution upon the first time it fulfills the conditions.
As a result, the chance for triggering a branching evolution have been slightly decreased.
NEW
-Introducing Dot Mode
Dot Mode can be enabled in the configuration file. Dot Mode will force all models to convert into their sprite forms in the world.
This is partially a semi-fix to people having performance issues on lower end computers, and partially to continue adding Digimon that have not been modeled yet.
In this update, any Digimon with a line that has a placeholder in it, will now be able to digivolve into a sprite form regardless of if Dot Mode is enabled.
For example, all Gekomon have ShogunGekomon as their ultimate level, but cannot digivolve into it since the model has not been added. Now you will be able to digivolve
into a sprite form of ShogunGeckomon, and further into a mega form.
In the NEXT update, I will be going through and fixing lines that have random digimon on them, and replacing them with sprite forms.
In addition to this, I'll be adding sprite forms for MANY new digimon that have not been modeled yet, and leave it up to the players whether they want to use them in their world or not.
Dot Mode is still fairly experimental, so please report any bugs you may find!
MODEL UPDATES
-None
==Blocks==
-The following crops can now be planed(and seeds can be subsequently bought from Food Vendors):
Digimeat(Bone Seeds)
Flora Flower(Flora Seed)
Hawk Radish(Hawk Radish Seeds)
Muscle Yam(Muscle Yam Seed)
Super Carrot(Super Carrot Seed)
Super Veggy(Super Veggy Seeds)
As a result, the price of these crops have increased to compensate for the seeds being available for purchase.
==Items==
-V-Pets will now release digimon on the block you aim at, rather than around the player.
-New alarm clock texture thanks to Karasu!
==Bugs==
Fixed a bug where Gomamon with the Plesiomon line were not spawning properly. This will not retroactively fix bugged ones.
Fixed an issue where Budmon and Tanemon could spawn with the wrong lines.
Fixed wrong entries for AeroVeedramon and Cerberusmon
Fixed some improper translations in the English localization
Fixed an issue where eggs out of the creative menu would not roll for a passive until synced to a v-pet.
Fixed an issue where Pandamon and Phantomon could not be jogressed into by Frigimon/MudFrigimon and Bakemon/Soulmon respectively.
Fixed an issue where certain digieggs were being registered as baby digimon instead of eggs.
Fixed an issue where Craniamon's signature would cause the game to crash
Fixed an issue where Digimon that spawn with additional attacks would not have them stored in their specials list.
Fixed an issue where the /returntobank command would get rid of v-pet colors and skins.
Fixed an issue with bits not displaying properly in the Digimobs Player menu.
Fixed an issue with packet syncing on digimon with really long names.
Fixed an issue with the Pink color mutation not giving the proper genetic code. This will fix the pink parent digimon upon syncing to a v-pet, but not the offspring.
Fixed an issue with digimon not being able to evolve into Vermilimon. Unfortunately this is will not retroactively fixed bugged digimon.
Fixed an issue where Digimon would still attempt to wander while being hungry, causing the AI to move in a singular direction.
Fixed an issue where the Size mutation was not rendering properly that's gone unnoticed for apparently way too long.
Fixed an issue with one of the personality quiz questions displaying the same text as an earlier question.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
This mod has no related projects

