diabloloot-1.2.2.jar
Curse Maven Snippet
What's new
Diablo Loot Mod - Version 1.2.2 Changelog
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Dynamic Loot Pool System: Added a fully dynamic loot scanning system (
ForgeRegistries.ITEMS) that automatically detects and includes all weapons, tools, armor pieces, bows, crossbows, and tridents from the base game as well as all loaded third-party mods. -
Diablo-Style Rarity & Stat System: Introduced a multi-tier rarity system (Divine, Legendary, Epic, Rare, Common, Normal) with unique color-coding and dynamic modifiers that roll extra Health, Damage, Armor, and Attack Speed stats onto dropped items.
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Universal Monster Drop Support: Expanded the drop trigger to target the
Monsterclass, ensuring that all hostile entities—including custom monsters added by other mods—have a chance to drop randomized Diablo-style loot. -
Seamless Attribute Integration: Integrated
ItemAttributeModifierEventto properly apply custom stat bonuses (such as increased max health, attack damage, and armor) to players when equipped in the correct slots. -
Custom Tooltip Visualizer: Added dynamic, color-coded tooltips (
ItemTooltipEvent) to display extra earned stats directly on item hover descriptions. -
Compatibility & Safety Improvements: Implemented robust null-safety checks and soft-dependency structures to ensure smooth interoperability with other weapon and content mods without crashing.
Developer's Note: Please note that this mod is still actively under development. All feedback, bug reports, and suggestions are extremely helpful and play a huge role in shaping future updates, so keep them coming!
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