diabloloot-1.3.1.jar
Curse Maven Snippet
What's new
Changelog - Diablo Loot Mod
[1.3.1] - 1.20.1 (Day 1: Rarity, Drop Rates & Visual Effects)
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Independent Rarity Drop Rates:
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Implemented standalone percentage-based drop rates for Common, Rare, Epic, Legendary, and Divine item tiers in the configuration file (
Config.java).
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Diablo-Style Light Beams (Visual Effects):
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Added continuous vertical light beam effects for dropped items based on their rarity using
DustParticleOptions, allowing players to spot rare items from afar (Borderlands/Diablo style). -
Color-coded light beams for each tier: Red (Divine), Orange (Legendary), Purple (Epic), Blue (Rare), and Green (Common).
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Immersive Audio Feedback:
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Integrated unique sound effects for item drops, scaling from standard pickup sounds to epic challenge completion sounds (
UI_TOAST_CHALLENGE_COMPLETE) for higher rarities.
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Full Config Integration:
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Added user-friendly configuration options to toggle visual effects (
enableEffects), adjust sound volumes (soundVolume), and scale particle density (particleDensity) directly from the.tomlconfig file.
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Dynamic Stat Scaling & Tooltips:
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Added custom NBT tracking (
DiabloStats) that grants extra attributes (Damage, Health, Armor, Attack Speed) and custom colored tooltips to dropped gear based on rarity.
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This mod has no additional files

