Devil Mine Craft

Devil Mine Craft is a Devil May Cry-themed combat expansion mod built on Epic Fight.
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DevilMineCraft-1.0.5.jar

File nameDevilMineCraft-1.0.5-no-startup.jar
Uploader
Arcad1aArcad1a
Uploaded
Oct 7, 2026
Downloads
2.0K
Size
88.7 MB
Mod Loaders
Forge
File ID
9089558
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:devil-mine-craft-1653790:9089558")

Learn more about Curse Maven

What's new

中文更新日志

本次汇总 2026 年 8 月 21 日至 9 月 30 日的累计更新,重点带来华丽度评分、动态战斗音乐、拼刀时缓和传送门演出,并改善阎魔刀与分身的战斗体验。

华丽度评分与战斗音效

  • 新增 D~SSS 战斗评分。 通过攻击、成功闪避、拼刀、踩敌和嘲讽提升评价;重复使用同类招式的得分受到限制,受伤会降低评价。支持创造模式及受支持的训练木桩练习。
  • 新增评分 HUD。 包含等级图标、等级槽、升阶动效和随战斗音乐律动的频谱效果,可调整显示位置、缩放和数值显示。
  • 新增动态战斗音乐。 可选择《Bury the Light》《Devil Trigger》或《Let's Just See》,音乐随战斗评分变化,并改善切换、音量和脱战淡出表现。
  • 新增评价语音播报。 提供原版、Nico 和但丁三种英文播报,可独立调节音量;音乐曲目与播报人选择按账号保存。
  • 新增拼刀时缓与镜头特写。 成功拼刀后可触发附近生物的短暂慢动作与个人镜头反馈,可调整范围、时长、强度等参数;其他玩家不会被纳入时缓目标。

阎魔刀、连招与分身

  • 疾走斩可通过跳跃键衔接升星。 默认使用空格键;同时优化真魔人状态下连续疾走斩的转向与追击衔接。
  • 调整阎魔刀专属闪避的输入与同步,修复切换武器时专属闪避切换、恢复不一致的问题,并统一地面与空中状态判定。
  • 调整阎魔刀 Combo C 的连打收尾。 停止连打时默认执行普通收尾;需要派生变招时,应先输入对应方向,再重新按下攻击键,避免连打输入或后续方向变化意外触发其他招式。
  • 优化连招输入缓冲、短按与长按识别、方向输入及联机同步,让连续输入与招式衔接更加稳定。
  • 分身召唤新增近身范围伤害,并补充分身出现与消失时的粒子效果。
  • 改善分身的朝向、目标跟踪、连招重置时机及连打收尾同步,让分身更稳定地配合本体行动。
  • 新增锁定目标时的专用行走动作,并更新蹲走及部分阎魔刀攻击动画。

传送门与场景表现

  • 更新传送门外观,加入完整穿门演出。 从走进入口、关门转场,到目的地开门、走出并恢复操作,传送过程拥有更完整的动作、镜头和音效衔接。
  • 加强传送门生成位置、通行路径及目的地落脚空间检查;空间不足、路径受阻或加载超时时提供提示与相应恢复处理。
  • 修正传送门遮挡、透明混合及过场画幅表现,并改善跨维度传送与中断后的镜头、控制恢复。
  • 更新虚空维度的天空背景。

性能优化与问题修复

  • 优化幻影剑模型与辉光渲染,减少大量幻影剑同时出现时的渲染开销,并调整环绕幻影剑的命中节奏与伤害判定。
  • 优化 AAAParticles 密集特效场景,加入粒子数量与更新频率限制,减少次元斩·绝等高负载特效的开销。
  • 修复切换武器时真魔人蓄力被重置的问题。
  • 修复玩家与分身的动作在锁定、装备或动作映射刷新时被意外切回待机的问题。
  • 修复取消次元斩·绝后视野缩放未正确恢复的问题,并改善斩击特效的位置与朝向表现。
  • 调整硬直优先级,避免较弱硬直覆盖较强硬直;修复非玩家实体部分动作的悬崖边缘保护未生效的问题。
  • 修复非玩家生物使用阎魔刀时缺失收刀音效的问题。

设置与更新须知

  • 扩展游戏内配置界面,加入评分、音乐、播报与拼刀反馈设置,并支持更多数值选项的滑条和直接输入。评分规则在多人游戏中由服务端决定。
  • 新增 DMC 启动视频与加载界面。 如需关闭,将 config/invincible_dmc-startup.toml 中的 enabled 设为 false,重启游戏后生效。
  • 联机玩家请与服务器同步更新至相同的 1.0.5 发布构建。 本次发布版不能与旧发布版或完整武器开发版混用。

English Changelog

This changelog covers the cumulative updates from August 21 through September 30, 2026, bringing style ranks, dynamic battle music, clash slow motion, cinematic portal travel, and improvements to Yamato and Doppelganger combat.

Style Ranks and Battle Audio

  • Added D–SSS combat style ranks. Build your rank through attacks, successful dodges, clashes, Enemy Steps, and taunts. Repeating the same move family limits style gains, while taking damage lowers your rank. Creative mode and supported training dummies can be used for practice.
  • Added a style HUD with rank icons, a rank gauge, rank-up animations, and spectrum effects that react to battle music. Position, scale, and numeric display are customizable.
  • Added dynamic battle music. Choose from “Bury the Light,” “Devil Trigger,” and “Let's Just See.” Music responds to your combat style, with refinements to transitions, volume, and post-combat fading.
  • Added style announcer voices. Choose the Original, Nico, or Dante English announcer and adjust its volume independently. Music and announcer selections are saved per account.
  • Added clash slow motion and camera close-ups. Successful clashes can briefly slow nearby mobs and trigger personal camera feedback. Range, duration, intensity, and other settings are adjustable; other players are excluded from slow-motion targets.

Yamato, Combos, and Doppelganger

  • Rapid Slash can now chain into Rising Star using the jump key—Space by default. Improved turning and follow-up transitions during repeated Rapid Slashes in Sin Devil Trigger.
  • Refined Yamato's exclusive dodge input and synchronization, fixed inconsistent dodge switching and restoration when changing weapons, and aligned grounded and airborne checks.
  • Refined Yamato Combo C finishers. Stopping the rapid-input sequence now uses the default finisher. To select an alternate follow-up, enter the required direction and then press attack again, preventing earlier rapid inputs or later direction changes from triggering an unintended move.
  • Improved combo buffering, tap and hold detection, directional input, and multiplayer synchronization for more consistent inputs and follow-ups.
  • Summoning Doppelganger now deals damage in a small nearby area. Added particle effects when Doppelganger appears and disappears.
  • Improved Doppelganger facing, target tracking, combo reset timing, and rapid-input finisher synchronization for more reliable coordination with the player.
  • Added a dedicated lock-on walking animation and updated crouch-walking and selected Yamato attack animations.

Portals and Presentation

  • Updated portal visuals and added a complete travel sequence. Walk into the entrance, transition as it closes, then step out of a newly opened portal at your destination before regaining control, with coordinated animations, camera movement, and sound.
  • Improved checks for portal placement, clear travel paths, and safe arrival space, with feedback and recovery handling for blocked paths, insufficient space, and loading timeouts.
  • Fixed portal occlusion, transparency blending, and cinematic bars, and improved camera and control restoration during cross-dimension travel and interrupted sequences.
  • Updated the sky backdrop in the Void dimension.

Performance and Fixes

  • Optimized summoned sword models and bloom rendering to reduce rendering overhead with many swords on screen, and refined Spiral Blades hit timing and damage checks.
  • Optimized dense AAAParticles effects with particle-count and update-rate limits to reduce the cost of demanding effects such as Judgement Cut End.
  • Fixed Sin Devil Trigger charging being reset when switching weapons.
  • Fixed player and Doppelganger actions being unexpectedly replaced by idle animations during lock-on, equipment, or movement-animation updates.
  • Fixed the field of view not restoring correctly after canceling Judgement Cut End, and improved slash-effect positioning and orientation.
  • Refined stun priority so weaker reactions do not override stronger ones, and fixed ledge protection not applying to certain non-player actions.
  • Fixed missing Yamato sheathing sounds for non-player mobs.

Settings and Updating

  • Expanded the in-game configuration screen with style, music, announcer, and clash feedback settings, plus sliders and direct entry for more numeric options. Multiplayer style rules are controlled by the server.
  • Added a DMC startup video and loading presentation. To disable it, set enabled to false in config/invincible_dmc-startup.toml, then restart the game.
  • Multiplayer clients and servers must update together to the same 1.0.5 release build. This release cannot be mixed with older releases or the full-arsenal development build.