herobrine-combined-1.13.4.jar
Curse Maven Snippet
What's new
Tweaks -
New White eyes model Viewable in the gallery
White eyes makes creepy giggling noises now when watching you.
New Mobs -
White Pixels (NEW)
*Two floating white pixels they watch you in caves or in the overworld at night they will stare at you for a second when you look a them then disappear playing a cave noise.
White Eyes Hostile (NEW, rare)
*Alot like normal white eyes variant HOWEVER when looked at it will screech running toward you with its black maw open twisting its head. Hit you once for 3 hearts and then run back to the darkest area and vanish.
Herobrine Ghost Player (NEW, rare)
New White eyes model Viewable in the gallery
White eyes makes creepy giggling noises now when watching you.
New Mobs -
White Pixels (NEW)
*Two floating white pixels they watch you in caves or in the overworld at night they will stare at you for a second when you look a them then disappear playing a cave noise.
White Eyes Hostile (NEW, rare)
*Alot like normal white eyes variant HOWEVER when looked at it will screech running toward you with its black maw open twisting its head. Hit you once for 3 hearts and then run back to the darkest area and vanish.
Herobrine Ghost Player (NEW, rare)
* One per world. Home always 200-500 blocks from the nearest player, drifting. Rarely (1 in 240 checks of 30 s) he shows up
15-65 blocks from a player, out of sight, and plays: chop trees, mine ores, shear sheep, milk cows, harvest + replant
crops and eat bread (or till a small wheat field), build a 5x5 plank house, fish, walk around. Never hurts animals.
* Seen (15 ticks in view): 30% attacks (3 hits of 3 hearts max, 20 s) then vanishes, else vanishes. Hitting him = he fights back.
* Holding a diamond when you see him: he waits. Right-click with it -> 4 used (35-75% worn) diamond pieces, a compliment,
+30 karma, he leaves.
* 6000 health (3000 hearts) in `GhostPlayerData` (the max-health attribute cannot go above 1024), never heals, same pool
every visit, red boss bar while fighting. Never saved with chunks, never despawns - he vanishes.
* Killed -> `WorldRules.herobrineDefeated`: `WorldRules.on()` is false for every feature except the two biomes and karma;
all Herobrine figures out now vanish. `/herobrine ghostplayer revive` undoes it.
* House fire: karma <= -50, 1 in 4 of his visits, player 16+ blocks from his bed: he lights 6 fires around the bed.
* Game rules (registered by reflection, see `booleanRule`): `herobrineGhostNametag` (false), `herobrineGhostArson` (true).
* World rule GHOST_PLAYER (aggressive -> not in the peaceful-only presets). Command
`/herobrine ghostplayer status | summon [player] | arson [player] | revive`.
* KARMA SCALE: the score is -100..+100, so "+300" became +30 and "-500" became -50 (same share of the range).
Herobrine Torch Destroyer (NEW, harmless)
*3+ torches within 24 blocks: 1 in 45 checks of 10 s, x3 underground (caves, strip mines, stairways). Appears at the far
*torches out of sight, puts them out one by one towards the player (no item), vanishes when seen or done
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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