Definitive Herobrine

My Dream of a Definitive Herobrine here is alot. A Mod That adds Mainly Herobrine and his many variants. Read the full mod page for description.
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herobrine-combined-1.13.4.jar

File nameherobrine-combined-1.13.4.jar
Uploader
StarmanOGStarmanOG
Uploaded
Oct 18, 2026
Downloads
29
Size
6.8 MB
Mod Loaders
Forge
File ID
9235754
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:definitive-herobrine-1736905:9235754")

Learn more about Curse Maven

What's new

Tweaks -

New White eyes model Viewable in the gallery
White eyes makes creepy giggling noises now when watching you.

New Mobs -

White Pixels (NEW)

*Two floating white pixels they watch you in caves or in the overworld at night they will stare at you for a second when you look a them then disappear playing a cave noise.

White Eyes Hostile (NEW, rare)

*Alot like normal white eyes variant HOWEVER when looked at it will screech running toward you with its black maw open twisting its head. Hit you once for 3 hearts and then run back to the darkest area and vanish.

Herobrine Ghost Player (NEW, rare)
* One per world. Home always 200-500 blocks from the nearest player, drifting. Rarely (1 in 240 checks of 30 s) he shows up
  15-65 blocks from a player, out of sight, and plays: chop trees, mine ores, shear sheep, milk cows, harvest + replant
  crops and eat bread (or till a small wheat field), build a 5x5 plank house, fish, walk around. Never hurts animals.
* Seen (15 ticks in view): 30% attacks (3 hits of 3 hearts max, 20 s) then vanishes, else vanishes. Hitting him = he fights back.
* Holding a diamond when you see him: he waits. Right-click with it -> 4 used (35-75% worn) diamond pieces, a compliment,
  +30 karma, he leaves.
* 6000 health (3000 hearts) in `GhostPlayerData` (the max-health attribute cannot go above 1024), never heals, same pool
  every visit, red boss bar while fighting. Never saved with chunks, never despawns - he vanishes.
* Killed -> `WorldRules.herobrineDefeated`: `WorldRules.on()` is false for every feature except the two biomes and karma;
  all Herobrine figures out now vanish. `/herobrine ghostplayer revive` undoes it.
* House fire: karma <= -50, 1 in 4 of his visits, player 16+ blocks from his bed: he lights 6 fires around the bed.
* Game rules (registered by reflection, see `booleanRule`): `herobrineGhostNametag` (false), `herobrineGhostArson` (true).
* World rule GHOST_PLAYER (aggressive -> not in the peaceful-only presets). Command
  `/herobrine ghostplayer status | summon [player] | arson [player] | revive`.
* KARMA SCALE: the score is -100..+100, so "+300" became +30 and "-500" became -50 (same share of the range).

 

Herobrine Torch Destroyer (NEW, harmless)
*3+ torches within 24 blocks: 1 in 45 checks of 10 s, x3 underground (caves, strip mines, stairways). Appears at the far
*torches out of sight, puts them out one by one towards the player (no item), vanishes when seen or done

 

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