DEC-Photorealistic-1.21.x-ver2.0
Curse Maven Snippet
What's new
DEC — Dynamic Explosion Clouds v2.0.0 (Photorealistic Fire & Volumetric Smoke Overhaul)
Supported Version: Minecraft Forge 1.21.1 (Java 21)
Visual & Rendering Overhaul
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Volumetric Smoke System: Replaced spherical particle clusters with 8 procedural anisotropic FBM smoke sheets featuring 4 density/color layers (carbon-black core, dark charcoal billows, warm amber fire-scatter, and slate-grey atmospheric dissipation) with wind shear and curl turbulence.
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Photorealistic Organic Fire: Replaced blocky repeated vanilla fire quads with multi-layered vertical flame ribbons (yellow-white cores, golden-orange bodies, and crimson-red outer tongues) that cling to and climb building facades.
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Dynamic Fire Illumination & Atmosphere: Added synchronized flickering orange-amber surface illumination, soft flame bloom, rising heat-haze shimmer, localized smoke fog darkening, and 5 secondary particle types (rising embers, ballistic sparks, charred ash flakes, surface smoke wisps, and dust).
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Proportional Ordnance & Contrail Scaling: Scaled explosion plumes automatically from compact tactical puffs for small missiles/RPGs to towering multi-story infernos for heavy bombs, plus sleek propellant contrails and nozzle sparks for in-flight rockets.
Performance, Configuration & Compatibility
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In-Game Configuration GUI (
OKey): Added 11 real-time visual controls and 4 hardware presets (Low [2GB VRAM], Medium, High, and Cinematic). -
Shader & Bug Fixes: Added automatic HDR exposure scaling for Oculus, Iris Shaders, and DEC Cinematic Shaders, and fixed missing particle texture bindings and ground-dome smoke clumping.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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