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DEC : Photorealistic Explosion Effects

Advanced volumetric dynamic explosion clouds effects
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DEC-Photorealistic-1.21.x-ver2.0

File nameDEC-Photorealistic-1.21.x-ver2.0.jar
Uploader
YafisJamalYafisJamal
Uploaded
Nov 6, 2026
Downloads
16
Size
1.5 MB
Mod Loaders
Forge
File ID
9475035
Type
R
Release
Supported game versions
  • 1.21.11
  • 1.21.10
  • 1.21.9
  • 1.21.8
  • 1.21.7
  • 1.21.6
  • 1.21.5
  • 1.21.4
  • 1.21.3
  • 1.21.2
  • 1.21.1
  • 1.21

Curse Maven Snippet

Forge

implementation "curse.maven:dec-dynamic-explosion-clouds-1781720:9475035"

Learn more about Curse Maven

What's new

DEC — Dynamic Explosion Clouds v2.0.0 (Photorealistic Fire & Volumetric Smoke Overhaul)

Supported Version: Minecraft Forge 1.21.1 (Java 21)

Visual & Rendering Overhaul

  • Volumetric Smoke System: Replaced spherical particle clusters with 8 procedural anisotropic FBM smoke sheets featuring 4 density/color layers (carbon-black core, dark charcoal billows, warm amber fire-scatter, and slate-grey atmospheric dissipation) with wind shear and curl turbulence.

  • Photorealistic Organic Fire: Replaced blocky repeated vanilla fire quads with multi-layered vertical flame ribbons (yellow-white cores, golden-orange bodies, and crimson-red outer tongues) that cling to and climb building facades.

  • Dynamic Fire Illumination & Atmosphere: Added synchronized flickering orange-amber surface illumination, soft flame bloom, rising heat-haze shimmer, localized smoke fog darkening, and 5 secondary particle types (rising embers, ballistic sparks, charred ash flakes, surface smoke wisps, and dust).

  • Proportional Ordnance & Contrail Scaling: Scaled explosion plumes automatically from compact tactical puffs for small missiles/RPGs to towering multi-story infernos for heavy bombs, plus sleek propellant contrails and nozzle sparks for in-flight rockets.

Performance, Configuration & Compatibility

  • In-Game Configuration GUI (O Key): Added 11 real-time visual controls and 4 hardware presets (Low [2GB VRAM], Medium, High, and Cinematic).

  • Shader & Bug Fixes: Added automatic HDR exposure scaling for Oculus, Iris Shaders, and DEC Cinematic Shaders, and fixed missing particle texture bindings and ground-dome smoke clumping.

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