![Thumbnail If not sneaking, only the collision/bounding boxes of the block the player is looking at will render.
[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]](https://media.forgecdn.net/attachments/236/262/hovered_not_sneaking.png)
If not sneaking, only the collision/bounding boxes of the block the player is looking at will render. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]
![Thumbnail Only collision/bounding boxes that the player is currently colliding with will render.
[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]](https://media.forgecdn.net/attachments/236/261/collision.png)
Only collision/bounding boxes that the player is currently colliding with will render. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]
![Thumbnail All collision/bounding boxes that are not single full-blocks will render within a radius around the player.
[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]](https://media.forgecdn.net/attachments/236/260/radius.png)
All collision/bounding boxes that are not single full-blocks will render within a radius around the player. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]
![Thumbnail If sneaking, only the collision/bounding box the player is looking at will render.
[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]](https://media.forgecdn.net/attachments/236/263/hovered_sneaking.png)
If sneaking, only the collision/bounding box the player is looking at will render. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

