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Debug Block Collision

A client-side mod that allows debug rendering of block collision boxes.
If not sneaking, only the collision/bounding boxes of the block the player is looking at will render.

[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

If not sneaking, only the collision/bounding boxes of the block the player is looking at will render. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

Only collision/bounding boxes that the player is currently colliding with will render.

[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

Only collision/bounding boxes that the player is currently colliding with will render. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

All collision/bounding boxes that are not single full-blocks will render within a radius around the player.

[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

All collision/bounding boxes that are not single full-blocks will render within a radius around the player. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

If sneaking, only the collision/bounding box the player is looking at will render.

[full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

If sneaking, only the collision/bounding box the player is looking at will render. [full collision boxes = green; non-full collision boxes = blue; bounding boxes (for blocks with no collision boxes) = red]

Description

 It can be difficult to ensure that complex sets of block collision boxes are positioned properly.

This client-side mod makes this easier by rendering the collision/bounding boxes of blocks.

Issues should be submitted via GitHub (here), if possible, but can be submitted internally, if need be.

This mod has been released into the public domain. Use it anywhere in any way.

 

Color Key:

green = full collision boxes

blue = non-full collision boxes

red = bounding boxes (for blocks with no collision boxes)

 

Pressing F3 + the 'Mode' keybind (default = letter O) will toggle debug box rendering.

While rendering is enabled, pressing the 'Mode' keybind on its own will cycle the mode:

 

Radius

 

 

Collision

 

 

Hovered - Not Sneaking

 

 

Hovered - Sneaking

The Debug Block Collision Team

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