death_outcomes-1.0.0.jar
Curse Maven Snippet
What's new
Added
- Player head drop mechanic on death with the victim's player skin profile.
- Server configuration options:
dropPlayerHeadOnDeath: Toggle whether players drop their head upon death (default:true).dropPlayerHeadOnlyWhenKilledByPlayer: Restrict player head drops to deaths caused directly or indirectly by another player (default:true).dropPlayerHeadOnlyOnceEver: Restrict each player's head to only ever drop once per world (default:false).
- Server-side Player Tracking Compass:
- Crafting recipe combining a Compass and any Player Head in any 2x2 or 3x3 crafting grid.
- Grants the compass an enchanted glint, Epic (purple) rarity, and a custom dark purple display name (
<Player>'s Compass). - Added server config option
enablePlayerTrackingCompassRecipe(default:true) to toggle crafting. - Added server config option
enablePlayerCompassDismantleRecipe(default:false) to recover the original player's head by placing the compass in a crafting grid. - Dynamically points to the tracked player's real-time position, or their last known position when offline (persisted across restarts).
Full Changelog: https://github.com/yigit-guven/Death-Outcomes/commits/1.0.0
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