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Dead's Displays

Display stands that show off any item in the world, with a 3D editor to move, rotate and scale it exactly how you want.
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deads_displays-forge-1.20.1-1.1.0.jar

File namedeads_displays-forge-1.20.1-1.1.0.jar
Uploader
DeadStudiosDeadStudios
Uploaded
Sep 15, 2026
Downloads
12
Size
86.0 KB
Mod Loaders
Forge
File ID
8884064
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:deads-displays-1695650:8884064")

Learn more about Curse Maven

What's new

# Dead's Displays v1.1.0
For Minecraft 1.21.1 (NeoForge) and 1.20.1 (Forge)

## Added
- Armor is now shown as the piece a player wears: helmets, chestplates, leggings and boots use the real player armor model with dye colours, trims and enchantment glint, and modded armor goes through the loader's armor texture and model hooks
- Added a **navigation gizmo** to the 3D Editor: the stand's X/Y/Z axes as the camera sees them, in the top-right of the preview
- Click an axis ball to look straight along it, click the ball facing you to flip to the other side, or drag on the gizmo to orbit
- Numpad `1`, `3` and `7` snap to the front, side and top views, hold `Ctrl` for the opposite side
- The current view is named in the preview whenever the camera is snapped to an axis
- Added a **World** toggle to the 3D Editor that draws the real blocks around the stand, lit as they are in the world, so items can be posed against the shelf, alcove or wall they sit in
- Blocks between the camera and the stand are cut away so a wall-mounted stand is never hidden by its wall
- Added a tooltip to the preset **Apply** button explaining what it changes

## Changed
- Presets no longer wipe a pose: **Apply** sets the preset's position and only touches rotation or scale when the preset is about them, so applying Centered to a rotated item keeps the rotation
- The camera can now look straight down or straight up
- The mode label in the preview was removed, the highlighted mode button already shows it

## Fixed
- Fixed the preset **Apply** button resetting the rotation and scale of the item

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