deadly_dangers_sx-4.2-forge-1.20.1.jar
Curse Maven Snippet
What's new
Update 4.2
I removed the "ghost also called (for testing)" mobs and their whole mechanic. They're purpose was to make it so that when a boss mob spawned in a wrong area they would dissapear without the boss bar appearing briefly.
I did this by making a (for testing) version of these mobs and having them spawn naturally, and if they spawned at the right place they would dissapear and then spawn in the real boss.
It worked yes, but it was messy and probably ruined the performance of the mod/game a bit so I completely got rid of them. The bosses still work fine without any issues (that I know of).
The only real difference now is that the white spawn eggs in the creative menu are gone.
Thanks to everyone who enjoys my mod one way or another. It really means a lot!
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