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Dead or Alive - Player Bounties & Wanted Posters

Put a price on another player's head, nail up their Wanted Poster, and let the whole server hunt them.
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warbornbounties-forge-1.0.2-1.20.1-java17.jar

File namewarbornbounties-forge-1.0.2-1.20.1-java17.jar
Uploader
BarunnBarunn
Uploaded
Oct 6, 2026
Downloads
364
Size
134.4 KB
Mod Loaders
Forge
File ID
9081102
Type
R
Release
Supported game versions
  • 1.20.1

Curse Maven Snippet

Forge

implementation fg.deobf("curse.maven:dead-or-alive-player-bounties-wanted-posters-1727513:9081102")

Learn more about Curse Maven

What's new

Dead or Alive 1.0.2

Numismatic Overhaul support (thanks SipsPink for asking)
- Servers running Numismatic Overhaul now pay bounties in its coins. Works with Numismatic Overhaul Reforged Again on Forge 1.20.1 and NeoForge 1.21.1, and with Numismatic Overhaul: Neoforged on 1.21.1.
- Posting takes from your purse first, then from the coins and money bags you carry, and hands back change. Payouts and refunds land in your purse. One unit is one bronze coin, so a silver coin is 100 and a gold coin 10000. Raise minimumBounty to suit your economy.
- Order of preference with paymentBackend on AUTO: SDM Economy, then Lightman's Currency, then Numismatic Overhaul, then items. paymentBackend gains a NUMISMATIC option, and numismaticCurrencyName changes what the board calls a unit.
- On Forge 1.20.1, Numismatic Reforged Again itself needs Forge 47.4 or newer.

Pick your own currency item
- With no currency mod installed, any item can be money, modded coins included. Hold it and run /bounty admin currency add <value>. /bounty admin currency remove drops the item in your hand, /bounty admin currency reset goes back to emeralds, and /bounty admin currency shows what is paying right now.

Wanted ALIVE (needs Ethical Kidnapping & Ransom)
- The Post a Bounty form has a new Dead or Alive / Alive Only switch, and /bounty place <player> <amount> alive does the same from chat.
- An Alive Only bounty pays only for a capture. If the target is killed instead, that money is void: it goes straight back to whoever posted it, the posting fee is kept, and the hunter gets nothing for it. Any dead-or-alive money on the same player still pays as usual.
- The board tags these bounties ALIVE in red, and posters read WANTED ALIVE.
- Server owners can switch it off with allowAliveOnly.

Wall posters
- Right-click the side of a block with a Wanted Poster to nail it up. It shows the target's face, name and reward, and keeps itself up to date: the reward grows when the bounty does, and it gets stamped NO BOUNTY once someone collects.
- Right-click a hung poster to read the whole thing. Break it, or break the block behind it, and you get the poster back.

Hunters board counts each head once
- Killing or capturing the same player again still pays the bounty, but it no longer adds to your heads, your captures or your reputation. Farming one rival over and over buys money, not standing. You get a short note in chat when that happens.
- Existing leaderboards keep the totals they already have.

Printing a poster costs money now
- Printing takes one coin of your server's currency on top of the paper, and the coin goes into the treasury that pays the alive bonus. Set the price with posterPrintCost (0 makes it free). The Poster button's tooltip shows the full cost.

Short numbers
- Big amounts shorten themselves everywhere: 1.2B instead of 1,200,000,000, 340K, 12.5K. On the board, the Hunters tab, posters, wall posters and the WANTED nameplate. Hover a shortened amount in chat to see the exact figure. Anything under 10,000 is shown in full.

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